generated from Jaysyn/ModuleTemplate
56 lines
1.7 KiB
Plaintext
56 lines
1.7 KiB
Plaintext
//Created by 420 for the CEP
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//Determine buy cost of the new cloak
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//Based on script tlr_buycost.nss by Jake E. Fitch
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int StartingConditional()
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{
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int BaseCost = 0; //-- change to raise prices
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float BaseMultiplyer = 2.0; //-- milamber's default
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object oItem = GetItemInSlot(INVENTORY_SLOT_CLOAK, OBJECT_SELF);
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int iCost = BaseCost + FloatToInt((IntToFloat(GetGoldPieceValue(oItem)) * BaseMultiplyer));
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int iModifier=GetLocalInt(OBJECT_SELF, "Cloak_Mod_Buy");
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int iValue=GetLocalInt(OBJECT_SELF, "Cloak_Value_Buy");
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switch (iModifier)
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{
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case 0: //Variable-set price modifying is OFF
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iCost = BaseCost + FloatToInt((IntToFloat(GetGoldPieceValue(oItem)) * BaseMultiplyer));
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break;
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case 1: //Variable "Value" will be used to ADD to the price
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iCost = iCost+iValue;
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break;
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case 2: //Variable "Value" will be used to SUBTRACT from the price
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iCost = iCost-iValue;
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break;
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case 3: //Variable "Value" will be used to MULTIPLY by the price
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iCost = iCost*iValue;
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break;
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case 4: //Variable "Value" will be used to DIVIDE by the price
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if (iValue!=0)
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iCost = iCost/iValue;
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else iCost = BaseCost + FloatToInt((IntToFloat(GetGoldPieceValue(oItem)) * BaseMultiplyer));
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break;
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case 5: //Variable "Value" will be used to SET the price
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iCost = iValue;
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break;
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}
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string sOut = "Cost: " + IntToString(iCost) + " gold.\n";
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SetCustomToken(9880, sOut);
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//-- this is called to check if the pc has the money to buy
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SetLocalInt(OBJECT_SELF, "CURRENTPRICE", iCost);
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return TRUE;
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}
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