generated from Jaysyn/ModuleTemplate
43 lines
1.0 KiB
Plaintext
43 lines
1.0 KiB
Plaintext
#include "nw_i0_tool"
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/* Script generated by
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Lilac Soul's NWN Script Generator, v. 1.3
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For download info, please visit:
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http://www.lilacsoul.revility.com */
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//Put this OnDeath
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void main()
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{
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object oPC = GetLastKiller();
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if (!GetIsPC(oPC)) return;
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RewardPartyXP(2000, oPC, TRUE);
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object oTarget;
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oTarget = OBJECT_SELF;
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//Visual effects can't be applied to waypoints, so if it is a WP
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//apply to the WP's location instead
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int nInt;
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nInt = GetObjectType(oTarget);
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if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_WAIL_O_BANSHEES), oTarget);
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else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_WAIL_O_BANSHEES), GetLocation(oTarget));
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object oUndead;
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int nNth;
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nNth=1;
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oUndead = GetNearestCreature(CREATURE_TYPE_RACIAL_TYPE, RACIAL_TYPE_UNDEAD, OBJECT_SELF, nNth);
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while (GetIsObjectValid(oUndead))
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{
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DestroyObject(oUndead);
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nNth=nNth+1;
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oUndead = GetNearestCreature(CREATURE_TYPE_RACIAL_TYPE, RACIAL_TYPE_UNDEAD, OBJECT_SELF, nNth);
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}
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DestroyObject(GetObjectByTag("TheMaster"));
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}
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