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HeroesStone_PRC8/_module/nss/tome_ondeath.nss
Jaysyn904 1eefc84201 Initial Commit
Initial Commit.
2025-09-14 15:40:46 -04:00

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#include "nw_i0_tool"
/* Script generated by
Lilac Soul's NWN Script Generator, v. 1.3
For download info, please visit:
http://www.lilacsoul.revility.com */
//Put this OnDeath
void main()
{
object oPC = GetLastKiller();
if (!GetIsPC(oPC)) return;
RewardPartyXP(2000, oPC, TRUE);
object oTarget;
oTarget = OBJECT_SELF;
//Visual effects can't be applied to waypoints, so if it is a WP
//apply to the WP's location instead
int nInt;
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_WAIL_O_BANSHEES), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_WAIL_O_BANSHEES), GetLocation(oTarget));
object oUndead;
int nNth;
nNth=1;
oUndead = GetNearestCreature(CREATURE_TYPE_RACIAL_TYPE, RACIAL_TYPE_UNDEAD, OBJECT_SELF, nNth);
while (GetIsObjectValid(oUndead))
{
DestroyObject(oUndead);
nNth=nNth+1;
oUndead = GetNearestCreature(CREATURE_TYPE_RACIAL_TYPE, RACIAL_TYPE_UNDEAD, OBJECT_SELF, nNth);
}
DestroyObject(GetObjectByTag("TheMaster"));
}