generated from Jaysyn/ModuleTemplate
41 lines
1.2 KiB
Plaintext
41 lines
1.2 KiB
Plaintext
//Werewolf Attack, goes in OnCombatRoundEnd for werewolf
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//::///////////////////////////////////////////////
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//:: Default: End of Combat Round
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//:: NW_C2_DEFAULT3
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Calls the end of combat script every round
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Oct 16, 2001
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//:://////////////////////////////////////////////
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#include "NW_I0_GENERIC"
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void main()
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{
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ExecuteScript("prc_npc_combat", OBJECT_SELF);
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//effect eSilver = EffectDamageReduction(15,DAMAGE_POWER_PLUS_ONE);
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//ApplyEffectToObject(DURATION_TYPE_PERMANENT,eSilver,OBJECT_SELF);
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object oPC = GetAttackTarget(OBJECT_SELF);
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object oWolfWeapon = GetLastWeaponUsed(OBJECT_SELF);
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object oWolfBite = GetObjectByTag("WWBite");
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if(oWolfWeapon == oWolfBite)
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{
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ExecuteScript("werewolfbite",oPC);
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}
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if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL))
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{
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DetermineSpecialBehavior();
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}
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else if(!GetSpawnInCondition(NW_FLAG_SET_WARNINGS))
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{
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DetermineCombatRound();
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}
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if(GetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT))
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{
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SignalEvent(OBJECT_SELF, EventUserDefined(1003));
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}
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}
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