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HeroesStone_PRC8/_removed/nw_s0_mordswrd.nss
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//::///////////////////////////////////////////////
//:: Mordenkainen's Sword
//:: NW_S0_MordSwrd.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Summons a Helmed Horror to battle for the caster
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Oct 29, 2001
//:://////////////////////////////////////////////
#include "x2_inc_spellhook"
#include "inc_multisummon"
void main()
{
/*
Spellcast Hook Code
Added 2003-06-23 by GeorgZ
If you want to make changes to all spells,
check x2_inc_spellhook.nss to find out more
*/
if (!X2PreSpellCastCode())
{
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
//Declare major variables
int nMetaMagic = GetMetaMagicFeat();
int nDuration = GetCasterLevel(OBJECT_SELF);
string sSummon = "NW_S_HelmHorr";
int nFNF_Effect = VFX_FNF_SUMMON_MONSTER_3;
//Make metamagic check for extend
if (nMetaMagic == METAMAGIC_EXTEND)
{
nDuration = nDuration *2; //Duration is +100%
}
//Apply the VFX impact and summon effect
if(GetLocalInt(GetModule(), "PnPSummonDuration")==FALSE)
PrimoEffectSummonCreature(sSummon, nFNF_Effect,
GetSpellTargetLocation(), DURATION_TYPE_TEMPORARY, HoursToSeconds(nDuration));
else
PrimoEffectSummonCreature(sSummon, nFNF_Effect,
GetSpellTargetLocation(), DURATION_TYPE_TEMPORARY, RoundsToSeconds(nDuration));
}