Initial commit
Initial commit [v9.7]
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135
_module/nss/bash_attack.nss
Normal file
135
_module/nss/bash_attack.nss
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#include "nw_i0_plot"
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#include "nw_i0_generic"
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#include "nw_i0_2q4luskan"
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#include "x0_i0_partywide"
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void main()
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{
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object oTarget;
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object oActor;
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object oPC = GetPCSpeaker();
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SetLocalString(oPC, "bshfght1", "1");
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// Give 5 experience (to party) to the PC.
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GiveXPToAll(oPC, 5);
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// Destroy an object (not fully effective until this script ends).
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DestroyObject(GetObjectByTag("Sivilan_counchX"));
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// Spawn "sivilan_counchy".
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oTarget = GetWaypointByTag("WP_SPnsivilan_counchy");
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DelayCommand(2.0, CreateObjectVoid(OBJECT_TYPE_PLACEABLE, "sivilan_counchy", GetLocation(oTarget)));
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// Destroy an object (not fully effective until this script ends).
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DestroyObject(GetObjectByTag("Basharat_ChairX"));
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// Spawn "basharat_chairy".
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oTarget = GetWaypointByTag("WP_SPnbasharat_chairy");
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DelayCommand(2.0, CreateObjectVoid(OBJECT_TYPE_PLACEABLE, "basharat_chairy", GetLocation(oTarget)));
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oTarget = GetObjectByTag("WorlgaGuard2by");
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SetIsTemporaryEnemy(oPC, oTarget);
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AssignCommand(oTarget, ActionAttack(oPC));
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AssignCommand(oTarget, DetermineCombatRound(oPC));
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object oWorlgaGuard2by = GetObjectByTag("WorlgaGuard2by");
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ChangeToStandardFaction(oWorlgaGuard2by, STANDARD_FACTION_HOSTILE);
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ActionAttack(oPC);
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oTarget = GetObjectByTag("WorlgaGuard2bx");
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SetIsTemporaryEnemy(oPC, oTarget);
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AssignCommand(oTarget, ActionAttack(oPC));
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AssignCommand(oTarget, DetermineCombatRound(oPC));
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object oWorlgaGuard2bx = GetObjectByTag("WorlgaGuard2bx");
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ChangeToStandardFaction(oWorlgaGuard2bx, STANDARD_FACTION_HOSTILE);
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ActionAttack(oPC);
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oTarget = GetObjectByTag("GeneralWorlga");
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SetIsTemporaryEnemy(oPC, oTarget);
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AssignCommand(oTarget, ActionAttack(oPC));
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AssignCommand(oTarget, DetermineCombatRound(oPC));
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object oGeneralWorlga = GetObjectByTag("GeneralWorlga");
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ChangeToStandardFaction(oGeneralWorlga, STANDARD_FACTION_HOSTILE);
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ActionAttack(oPC);
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oTarget = GetObjectByTag("HellHound");
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SetIsTemporaryEnemy(oPC, oTarget);
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AssignCommand(oTarget, ActionAttack(oPC));
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AssignCommand(oTarget, DetermineCombatRound(oPC));
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object oHellHound = GetObjectByTag("HellHound");
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ChangeToStandardFaction(oHellHound, STANDARD_FACTION_HOSTILE);
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ActionAttack(oPC);
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oTarget = GetObjectByTag("Sivilan");
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SetIsTemporaryEnemy(oPC, oTarget);
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AssignCommand(oTarget, ActionAttack(oPC));
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AssignCommand(oTarget, DetermineCombatRound(oPC));
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object oSivilan = GetObjectByTag("Sivilan");
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ChangeToStandardFaction(oSivilan, STANDARD_FACTION_HOSTILE);
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ActionAttack(oPC);
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oTarget = GetObjectByTag("BasharatGuard21c");
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SetIsTemporaryEnemy(oPC, oTarget);
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AssignCommand(oTarget, ActionAttack(oPC));
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AssignCommand(oTarget, DetermineCombatRound(oPC));
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object oBasharatGuard21c = GetObjectByTag("BasharatGuard21c");
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ChangeToStandardFaction(oBasharatGuard21c, STANDARD_FACTION_HOSTILE);
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ActionAttack(oPC);
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oTarget = GetObjectByTag("BasharatGuard21b");
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SetIsTemporaryEnemy(oPC, oTarget);
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AssignCommand(oTarget, ActionAttack(oPC));
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AssignCommand(oTarget, DetermineCombatRound(oPC));
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object oBasharatGuard21b = GetObjectByTag("BasharatGuard21b");
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ChangeToStandardFaction(oBasharatGuard21b, STANDARD_FACTION_HOSTILE);
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ActionAttack(oPC);
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// Have "Kreshmar" perform a sequence of actions.
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oActor = GetObjectByTag("");
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AssignCommand(oActor, ActionMoveToObject(oPC));
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// Have "Skel" perform a sequence of actions.
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oActor = GetObjectByTag("Skel");
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AssignCommand(oActor, ActionMoveToObject(oPC));
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oTarget = GetObjectByTag("Kreshmar");
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SetIsTemporaryEnemy(oPC, oTarget);
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AssignCommand(oTarget, ActionAttack(oPC));
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AssignCommand(oTarget, DetermineCombatRound(oPC));
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object oKreshmar = GetObjectByTag("Kreshmar");
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ChangeToStandardFaction(oKreshmar, STANDARD_FACTION_HOSTILE);
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ActionAttack(oPC);
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oTarget = GetObjectByTag("Skel");
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SetIsTemporaryEnemy(oPC, oTarget);
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AssignCommand(oTarget, ActionAttack(oPC));
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AssignCommand(oTarget, DetermineCombatRound(oPC));
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object oSkel = GetObjectByTag("Skel");
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ChangeToStandardFaction(oSkel, STANDARD_FACTION_HOSTILE);
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ActionAttack(oPC);
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oTarget = GetObjectByTag("Basharat");
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SetIsTemporaryEnemy(oPC, oTarget);
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AssignCommand(oTarget, ActionAttack(oPC));
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AssignCommand(oTarget, DetermineCombatRound(oPC));
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object oBasharat = GetObjectByTag("Basharat");
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ChangeToStandardFaction(oBasharat, STANDARD_FACTION_HOSTILE);
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ActionAttack(oPC);
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PlayOldTheme();
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// Remove items from the player's inventory
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object oItemToTake;
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oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "NW_IT_RECALL");
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if(GetIsObjectValid(oItemToTake) != 0)
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ActionTakeItem(oItemToTake, GetPCSpeaker());
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}
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