Initial commit
Initial commit [v9.7]
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68
_module/nss/cnv_attck_rtwr2s.nss
Normal file
68
_module/nss/cnv_attck_rtwr2s.nss
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#include "nw_i0_generic"
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void main()
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{
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object oSpawn;
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effect eVFX;
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// Get the PC who is in this conversation.
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object oPC = GetPCSpeaker();
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object oTarget;
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//Muskatelwlb2
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object oMuskatelwlb2 = GetObjectByTag("Muskatelwlb2");
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ChangeToStandardFaction(oMuskatelwlb2, STANDARD_FACTION_HOSTILE);
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// Attack the PC.
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SetIsTemporaryEnemy(oPC, GetNearestObjectByTag("Muskatelwlb2"));
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AssignCommand(GetNearestObjectByTag("Muskatelwlb2"), DetermineCombatRound(oPC));
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// Spawn some critters.
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eVFX = EffectVisualEffect(VFX_IMP_POLYMORPH);
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "ratwarrior2", GetLocation(oPC));
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AssignCommand(oSpawn, DetermineCombatRound(oPC));
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DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVFX, oSpawn));
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "ratwarrior2", GetLocation(oPC));
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AssignCommand(oSpawn, DetermineCombatRound(oPC));
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DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVFX, oSpawn));
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "ratwarrior2", GetLocation(oPC));
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AssignCommand(oSpawn, DetermineCombatRound(oPC));
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DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVFX, oSpawn));
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "ratwarrior2", GetLocation(oPC));
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AssignCommand(oSpawn, DetermineCombatRound(oPC));
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DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVFX, oSpawn));
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "ratwarrior2", GetLocation(oPC));
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AssignCommand(oSpawn, DetermineCombatRound(oPC));
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DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVFX, oSpawn));
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "ratwarrior2", GetLocation(oPC));
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AssignCommand(oSpawn, DetermineCombatRound(oPC));
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DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVFX, oSpawn));
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "ratwlb2", GetLocation(oPC));
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AssignCommand(oSpawn, DetermineCombatRound(oPC));
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DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVFX, oSpawn));
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "ratwlb2", GetLocation(oPC));
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AssignCommand(oSpawn, DetermineCombatRound(oPC));
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DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVFX, oSpawn));
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "ratwlb2", GetLocation(oPC));
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AssignCommand(oSpawn, DetermineCombatRound(oPC));
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DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVFX, oSpawn));
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "ratwlb2", GetLocation(oPC));
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AssignCommand(oSpawn, DetermineCombatRound(oPC));
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DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVFX, oSpawn));
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}
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