Initial commit

Initial commit [v9.7]
This commit is contained in:
Jaysyn904
2025-04-03 12:54:47 -04:00
parent ff5835fcc7
commit ebc0c6a9b2
11298 changed files with 9432842 additions and 2 deletions

31
_module/nss/cnv_curse.nss Normal file
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/* Script generated by
Lilac Soul's NWN Script Generator, v. 2.3
For download info, please visit:
http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */
//Put this on action taken in the conversation editor
void main()
{
object oPC = GetPCSpeaker();
object oTarget;
oTarget = oPC;
effect eEffect;
eEffect = EffectCurse(2, 1, 3, 0, 0, 2);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget);
//Visual effects can't be applied to waypoints, so if it is a WP
//the VFX will be applied to the WP's location instead
int nInt;
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_COM_HIT_ACID), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_COM_HIT_ACID), GetLocation(oTarget));
}