Initial commit
Initial commit [v9.7]
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53
_module/nss/cnv_spn_bavtr2.nss
Normal file
53
_module/nss/cnv_spn_bavtr2.nss
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#include "nw_i0_generic"
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#include "x0_i0_partywide"
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void main()
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{
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object oTarget;
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object oSpawn;
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location lTarget;
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int nInt;
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object oPC = GetPCSpeaker();
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if (!GetIsPC(oPC)) return;
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int DoOnce = GetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF));
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if (DoOnce==TRUE) return;
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SetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF), TRUE);
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// Give 10 experience (to party) to the PC.
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GiveXPToAll(oPC, 10);
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oTarget = GetObjectByTag("Helena");
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//Visual effects can't be applied to waypoints, so if it is a WP
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//the VFX will be applied to the WP's location instead
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nInt = GetObjectType(oTarget);
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if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_POLYMORPH), oTarget);
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else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_POLYMORPH), GetLocation(oTarget));
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DestroyObject(oTarget, 1.5);
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oTarget = oPC;
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lTarget = GetLocation(oTarget);
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "avatarofbainr2", lTarget);
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oTarget = oSpawn;
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SetIsTemporaryEnemy(oPC, oTarget);
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AssignCommand(oTarget, ActionAttack(oPC));
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AssignCommand(oTarget, DetermineCombatRound(oPC));
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//Visual effects can't be applied to waypoints, so if it is a WP
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//the VFX will be applied to the WP's location instead
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nInt = GetObjectType(oTarget);
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if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_POLYMORPH), oTarget));
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else DelayCommand(0.5, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_POLYMORPH), GetLocation(oTarget)));
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}
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