Initial commit
Initial commit [v9.7]
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49
_module/nss/conv_des_spawn2.nss
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49
_module/nss/conv_des_spawn2.nss
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#include "nw_i0_generic"
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void main()
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{
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object oTarget;
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object oSpawn;
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effect eVFX;
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// Get the PC who is in this conversation.
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object oPC = GetPCSpeaker();
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FadeToBlack(oPC);
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// Spawn "lankhraft".
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oTarget = GetWaypointByTag("WP_Spawn_raft");
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oSpawn = CreateObject(OBJECT_TYPE_PLACEABLE, "lankhraft", GetLocation(oTarget));
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// Spawn "lankhraft2".
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oTarget = GetWaypointByTag("WP_Spawn_raft2");
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oSpawn = CreateObject(OBJECT_TYPE_PLACEABLE, "lankhraft2", GetLocation(oTarget));
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// Have text appear over the PC's head.
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FloatingTextStringOnCreature("A Behemoth runs out of the water, licking its massive jaws!", oPC);
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// Spawn "behemoth".
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eVFX = EffectVisualEffect(VFX_IMP_PULSE_WATER);
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oTarget = GetWaypointByTag("WP_SPn_Slbmth");
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "behemoth", GetLocation(oTarget));
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DelayCommand(1.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVFX, oSpawn));
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// Destroy objects (not fully effective until this script ends).
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DelayCommand(2.0, DestroyObject(GetObjectByTag("lengthofrope")));
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DelayCommand(2.0, DestroyObject(GetObjectByTag("driftwood2")));
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// Remove items from the player's inventory
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object oItemToTake;
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oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "lengthofrope");
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if(GetIsObjectValid(oItemToTake) != 0)
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ActionTakeItem(oItemToTake, GetPCSpeaker());
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// Spawn "plc_hole_b001".
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oTarget = GetWaypointByTag("WP_ScragLair2");
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oSpawn = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_hole_b001", GetLocation(oTarget));
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FadeFromBlack(oPC);
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}
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