Initial commit
Initial commit [v9.7]
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33
_module/nss/gh_black_start.nss
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33
_module/nss/gh_black_start.nss
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#include "gh_black_include"
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void main() {
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//Minimum bet, change this for a more expensive table =)
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SetLocalInt(OBJECT_SELF, "MINIMUM_BET", 10);
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//Take Players bet.
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TakeGoldFromCreature(GetLocalInt(OBJECT_SELF, "MINIMUM_BET"), GetPCSpeaker(), FALSE);
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//Initialize deck
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InitializeDeck();
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//Deal out cards one to Player then to Dealer, etc.
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SetLocalInt(OBJECT_SELF, "PLAYER_CARD_1", Deal());
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SetLocalInt(OBJECT_SELF, "DEALER_CARD_1", Deal());
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SetLocalInt(OBJECT_SELF, "PLAYER_CARD_2", Deal());
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SetLocalInt(OBJECT_SELF, "DEALER_CARD_2", Deal());
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//Get the scores of the Player and Dealer hands.
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SetLocalInt(OBJECT_SELF, "PlayerScore", GetScore("PLAYER"));
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SetLocalInt(OBJECT_SELF, "DealerScore", GetScore("DEALER"));
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//If one of the Players has a score of 21 already, they have a BLACKJACK.
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//Announce it and proceed to check for a winner, no need to get player decision
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//as a natural 21 beats a regular 21.
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if(GetLocalInt(OBJECT_SELF, "PlayerScore") == 21 || GetLocalInt(OBJECT_SELF, "DealerScore") == 21) {
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SetLocalInt(OBJECT_SELF, "CHECK_WINNER", TRUE);
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}
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else {
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//Show the scores, but hide the Dealers first card.
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ShowHandAndScores(FALSE);
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}
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}
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