Initial commit
Initial commit [v9.7]
This commit is contained in:
191
_module/nss/item_strip.nss
Normal file
191
_module/nss/item_strip.nss
Normal file
@@ -0,0 +1,191 @@
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void DeMagnitizePC(object oPC)
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{
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effect eEffect = GetFirstEffect(oPC);
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while (GetIsEffectValid(eEffect) == TRUE)
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{
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RemoveEffect(oPC, eEffect);
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eEffect = GetNextEffect(oPC);
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}
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}
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void main()
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{
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object oPC = GetEnteringObject();
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BlackScreen(oPC);
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DelayCommand(1.0, FadeFromBlack(oPC, FADE_SPEED_MEDIUM));
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DeMagnitizePC(oPC);
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object oContainer = GetObjectByTag("splshchst"); //NEW CONTAINER -
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object oArea = OBJECT_INVALID;
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object oItem = GetFirstObjectInArea(oArea);
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while (GetIsObjectValid(oItem) == TRUE)
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{
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if (GetObjectType(oItem) == OBJECT_TYPE_ITEM)
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{
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CopyItem(oItem, oContainer);
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SetPlotFlag(oItem, FALSE);
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DestroyObject(oItem, 0.1);
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}
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oItem = GetNextObjectInArea(oArea);
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}
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//if this is the main PC - who has had the dream
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if (GetLocalInt(oPC, "nPCNumber") == 1)
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{
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object oGear = GetItemInSlot(INVENTORY_SLOT_ARMS, oPC);
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object oGear2;
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//object oContainer = GetObjectByTag("q2a_pc_equip");//OLD CONTAINER - IN PC START ROOM
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int nGold = 0;
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if(GetIsObjectValid(oGear))
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{
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nGold = nGold + GetGoldPieceValue(oGear);
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oGear2 = CopyItem(oGear, oContainer);
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SetPlotFlag(oGear, FALSE);
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DestroyObject(oGear);
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}
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oGear = GetItemInSlot(INVENTORY_SLOT_BELT, oPC);
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if(GetIsObjectValid(oGear))
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{
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nGold = nGold + GetGoldPieceValue(oGear);
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oGear2 = CopyItem(oGear, oContainer);
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SetPlotFlag(oGear, FALSE);
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DestroyObject(oGear);
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}
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oGear = GetItemInSlot(INVENTORY_SLOT_BOLTS, oPC);
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if(GetIsObjectValid(oGear))
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{
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nGold = nGold + GetGoldPieceValue(oGear);
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oGear2 = CopyItem(oGear, oContainer);
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SetPlotFlag(oGear, FALSE);
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DestroyObject(oGear);
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}
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oGear = GetItemInSlot(INVENTORY_SLOT_BOOTS, oPC);
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if(GetIsObjectValid(oGear))
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{
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nGold = nGold + GetGoldPieceValue(oGear);
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oGear2 = CopyItem(oGear, oContainer);
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SetPlotFlag(oGear, FALSE);
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DestroyObject(oGear);
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}
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oGear = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC);
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if(GetIsObjectValid(oGear))
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{
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nGold = nGold + GetGoldPieceValue(oGear);
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oGear2 = CopyItem(oGear, oContainer);
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SetPlotFlag(oGear, FALSE);
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DestroyObject(oGear);
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}
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oGear = GetItemInSlot(INVENTORY_SLOT_CLOAK, oPC);
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if(GetIsObjectValid(oGear))
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{
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nGold = nGold + GetGoldPieceValue(oGear);
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oGear2 = CopyItem(oGear, oContainer);
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SetPlotFlag(oGear, FALSE);
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DestroyObject(oGear);
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}
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oGear = GetItemInSlot(INVENTORY_SLOT_HEAD, oPC);
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if(GetIsObjectValid(oGear))
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{
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nGold = nGold + GetGoldPieceValue(oGear);
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oGear2 = CopyItem(oGear, oContainer);
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SetPlotFlag(oGear, FALSE);
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DestroyObject(oGear);
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}
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oGear = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC);
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if(GetIsObjectValid(oGear))
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{
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nGold = nGold + GetGoldPieceValue(oGear);
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oGear2 = CopyItem(oGear, oContainer);
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SetPlotFlag(oGear, FALSE);
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DestroyObject(oGear);
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}
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oGear = GetItemInSlot(INVENTORY_SLOT_LEFTRING, oPC);
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if(GetIsObjectValid(oGear))
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{
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nGold = nGold + GetGoldPieceValue(oGear);
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oGear2 = CopyItem(oGear, oContainer);
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SetPlotFlag(oGear, FALSE);
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DestroyObject(oGear);
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}
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oGear = GetItemInSlot(INVENTORY_SLOT_NECK, oPC);
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if(GetIsObjectValid(oGear))
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{
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nGold = nGold + GetGoldPieceValue(oGear);
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oGear2 = CopyItem(oGear, oContainer);
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SetPlotFlag(oGear, FALSE);
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DestroyObject(oGear);
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}
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oGear = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
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if(GetIsObjectValid(oGear))
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{
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nGold = nGold + GetGoldPieceValue(oGear);
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oGear2 = CopyItem(oGear, oContainer);
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SetPlotFlag(oGear, FALSE);
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DestroyObject(oGear);
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}
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oGear = GetItemInSlot(INVENTORY_SLOT_RIGHTRING, oPC);
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if(GetIsObjectValid(oGear))
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{
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nGold = nGold + GetGoldPieceValue(oGear);
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oGear2 = CopyItem(oGear, oContainer);
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SetPlotFlag(oGear, FALSE);
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DestroyObject(oGear);
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}
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oGear = GetItemInSlot(INVENTORY_SLOT_ARROWS, oPC);
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if(GetIsObjectValid(oGear))
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{
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nGold = nGold + GetGoldPieceValue(oGear);
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oGear2 = CopyItem(oGear, oContainer);
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SetPlotFlag(oGear, FALSE);
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DestroyObject(oGear);
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}
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oGear = GetItemInSlot(INVENTORY_SLOT_BOLTS, oPC);
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if(GetIsObjectValid(oGear))
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{
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nGold = nGold + GetGoldPieceValue(oGear);
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oGear2 = CopyItem(oGear, oContainer);
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SetPlotFlag(oGear, FALSE);
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DestroyObject(oGear);
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}
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oGear = GetItemInSlot(INVENTORY_SLOT_BULLETS, oPC);
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if(GetIsObjectValid(oGear))
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{
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nGold = nGold + GetGoldPieceValue(oGear);
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oGear2 = CopyItem(oGear, oContainer);
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SetPlotFlag(oGear, FALSE);
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DestroyObject(oGear);
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}
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oGear = GetFirstItemInInventory(oPC);
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while (oGear != OBJECT_INVALID)
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{
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nGold = nGold + GetGoldPieceValue(oGear);
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oGear2 = CopyItem(oGear, oContainer);
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SetPlotFlag(oGear, FALSE);
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DestroyObject(oGear);
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oGear = GetNextItemInInventory(oPC);
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}
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//Get Rid of Gold
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TakeGoldFromCreature(GetGold(oPC), oPC, TRUE);
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//Do the following only the first time the area is entered
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if (GetLocalInt(OBJECT_SELF, "nSaved") == 1)
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return;
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SetLocalInt(OBJECT_SELF, "nSaved", 1);
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// DoSinglePlayerAutoSave();
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}
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}
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