Initial commit
Initial commit [v9.7]
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22
_module/nss/pc_cam_tanya.nss
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22
_module/nss/pc_cam_tanya.nss
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#include "NW_I0_PLOT"
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#include "in_g_cutscene"
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void main()
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{
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object oPC = GetPCSpeaker();
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object oMe = OBJECT_SELF;
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FadeToBlack(oPC);
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FadeFromBlack(oPC);
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float fRange =GetHorizontalDistanceBetween(oMe,oPC);
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float fAngle = GestaltGetDirection(oMe,oPC) + (40.0 / sqrt(GetHorizontalDistanceBetween(oMe,oPC)));
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if (fAngle > 360.0) fAngle -= 360.0;
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AssignCommand(oPC,SetCameraHeight(oPC,0.0));
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AssignCommand(oPC,SetCameraFacing(fAngle,fRange,80.0));
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PlayCharacterTheme(32);
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}
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