Initial commit
Initial commit [v9.7]
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20
_module/nss/sivila_walk_away.nss
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20
_module/nss/sivila_walk_away.nss
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void main()
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{
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object oSelf = OBJECT_SELF;
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effect eVFX;
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// Get the PC who is in this conversation.
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object oPC = GetLastDamager();
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// Have us say something.
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SpeakString("You have made a great enemy of the fire magicians this day!");
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// Apply a visual effect.
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eVFX = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_2);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVFX, GetLocation(oSelf));
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// Destroy an object (not fully effective until this script ends).
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DelayCommand(3.5, DestroyObject(oSelf));
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}
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