Lankhmar_PRC8/_module/nss/ban_attack_conve.nss
Jaysyn904 ebc0c6a9b2 Initial commit
Initial commit [v9.7]
2025-04-03 12:54:47 -04:00

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#include "nw_i0_generic"
void main()
{
object oBandit1 = GetObjectByTag("Bandit1");
ChangeToStandardFaction(oBandit1, STANDARD_FACTION_HOSTILE);
object oPC = GetPCSpeaker();
ActionAttack(oPC);
object oTarget;
oTarget = GetObjectByTag("Bandit1");
SetIsTemporaryEnemy(oPC, oTarget);
AssignCommand(oTarget, ActionAttack(oPC));
AssignCommand(oTarget, DetermineCombatRound(oPC));
object oBandit2 = GetObjectByTag("Bandit2");
ChangeToStandardFaction(oBandit2, STANDARD_FACTION_HOSTILE);
ActionAttack(oPC);
oTarget = GetObjectByTag("Bandit2");
SetIsTemporaryEnemy(oPC, oTarget);
AssignCommand(oTarget, ActionAttack(oPC));
AssignCommand(oTarget, DetermineCombatRound(oPC));
object oBandit3 = GetObjectByTag("Bandit3");
ChangeToStandardFaction(oBandit3, STANDARD_FACTION_HOSTILE);
ActionAttack(oPC);
oTarget = GetObjectByTag("Bandit3");
SetIsTemporaryEnemy(oPC, oTarget);
AssignCommand(oTarget, ActionAttack(oPC));
AssignCommand(oTarget, DetermineCombatRound(oPC));
object oBandit4 = GetObjectByTag("Bandit4");
ChangeToStandardFaction(oBandit4, STANDARD_FACTION_HOSTILE);
ActionAttack(oPC);
oTarget = GetObjectByTag("Bandit4");
SetIsTemporaryEnemy(oPC, oTarget);
AssignCommand(oTarget, ActionAttack(oPC));
AssignCommand(oTarget, DetermineCombatRound(oPC));
object oBandit5 = GetObjectByTag("Bandit5");
ChangeToStandardFaction(oBandit5, STANDARD_FACTION_HOSTILE);
ActionAttack(oPC);
oTarget = GetObjectByTag("Bandit5");
SetIsTemporaryEnemy(oPC, oTarget);
AssignCommand(oTarget, ActionAttack(oPC));
AssignCommand(oTarget, DetermineCombatRound(oPC));
object oBandit6 = GetObjectByTag("Bandit6");
ChangeToStandardFaction(oBandit6, STANDARD_FACTION_HOSTILE);
ActionAttack(oPC);
oTarget = GetObjectByTag("Bandit6");
SetIsTemporaryEnemy(oPC, oTarget);
AssignCommand(oTarget, ActionAttack(oPC));
AssignCommand(oTarget, DetermineCombatRound(oPC));
object oBandit7 = GetObjectByTag("Bandit7");
ChangeToStandardFaction(oBandit7, STANDARD_FACTION_HOSTILE);
ActionAttack(oPC);
oTarget = GetObjectByTag("Bandit7");
SetIsTemporaryEnemy(oPC, oTarget);
AssignCommand(oTarget, ActionAttack(oPC));
AssignCommand(oTarget, DetermineCombatRound(oPC));
object oBandit8 = GetObjectByTag("Bandit8");
ChangeToStandardFaction(oBandit8, STANDARD_FACTION_HOSTILE);
ActionAttack(oPC);
oTarget = GetObjectByTag("Bandit8");
SetIsTemporaryEnemy(oPC, oTarget);
AssignCommand(oTarget, ActionAttack(oPC));
AssignCommand(oTarget, DetermineCombatRound(oPC));
object oBandit9 = GetObjectByTag("Bandit9");
ChangeToStandardFaction(oBandit9, STANDARD_FACTION_HOSTILE);
ActionAttack(oPC);
oTarget = GetObjectByTag("Bandit9");
SetIsTemporaryEnemy(oPC, oTarget);
AssignCommand(oTarget, ActionAttack(oPC));
AssignCommand(oTarget, DetermineCombatRound(oPC));
}