60 lines
1.8 KiB
Plaintext
60 lines
1.8 KiB
Plaintext
#include "x0_i0_partywide"
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void ClearAndJumpToObject(object oDestination);
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void ClearAndJumpToObject(object oDestination)
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{
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ClearAllActions();
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JumpToObject(oDestination);
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}
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void main()
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{
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int nHench;
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object oHench;
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object oTarget;
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effect eVFX;
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// Get the PC who is in this conversation.
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object oPC = GetPCSpeaker();
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// Give 5 experience (to party) to the PC.
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GiveXPToAll(oPC, 5);
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// Have the PC perform a sequence of actions.
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AssignCommand(oPC, ActionPlayAnimation(ANIMATION_FIREFORGET_DRINK));
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// Apply a visual effect.
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eVFX = EffectVisualEffect(VFX_IMP_PULSE_WATER);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVFX, oPC);
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// Find the location to which to teleport.
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oTarget = GetWaypointByTag("WP_temple2");
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// Teleport the PC.
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DelayCommand(3.0, AssignCommand(oPC, ClearAndJumpToObject(oTarget)));
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// Also teleport associates.
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oHench = GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, oPC);
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DelayCommand(3.0, AssignCommand(oHench, ClearAndJumpToObject(oTarget)));
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oHench = GetAssociate(ASSOCIATE_TYPE_DOMINATED, oPC);
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DelayCommand(3.0, AssignCommand(oHench, ClearAndJumpToObject(oTarget)));
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oHench = GetAssociate(ASSOCIATE_TYPE_FAMILIAR, oPC);
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DelayCommand(3.0, AssignCommand(oHench, ClearAndJumpToObject(oTarget)));
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oHench = GetAssociate(ASSOCIATE_TYPE_SUMMONED, oPC);
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DelayCommand(3.0, AssignCommand(oHench, ClearAndJumpToObject(oTarget)));
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// Support for multiple henchmen (includes horses).
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nHench = 1;
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oHench = GetHenchman(oPC, 1);
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while ( oHench != OBJECT_INVALID )
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{
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DelayCommand(3.0, AssignCommand(oHench, ClearAndJumpToObject(oTarget)));
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// Next henchman.
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oHench = GetHenchman(oPC, ++nHench);
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}
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// Destroy an object (not fully effective until this script ends).
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DestroyObject(GetObjectByTag("ptnwtrfnl"));
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}
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