Lankhmar_PRC8/_module/nss/cnv_tport_marsh2.nss
Jaysyn904 ebc0c6a9b2 Initial commit
Initial commit [v9.7]
2025-04-03 12:54:47 -04:00

55 lines
1.1 KiB
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//Put this on action taken in the conversation editor
void main()
{
object oPC = GetPCSpeaker();
object oTarget;
location lTarget;
oTarget = GetWaypointByTag("WP_SPn_shlb2");
lTarget = GetLocation(oTarget);
//only do the jump if the location is valid.
//though not flawless, we just check if it is in a valid area.
//the script will stop if the location isn't valid - meaning that
//nothing put after the teleport will fire either.
//the current location won't be stored, either
if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;
oTarget=GetFirstFactionMember(oPC, FALSE);
while (GetIsObjectValid(oTarget))
{
AssignCommand(oTarget, ClearAllActions());
AssignCommand(oTarget, ActionJumpToLocation(lTarget));
oTarget=GetNextFactionMember(oPC, FALSE);
}
oTarget = GetObjectByTag("golsas1");
DestroyObject(oTarget, 0.0);
oTarget = GetObjectByTag("golsas2");
DestroyObject(oTarget, 0.0);
oTarget = GetObjectByTag("golsas3");
DestroyObject(oTarget, 0.0);
oTarget = GetObjectByTag("goldoor");
AssignCommand(oTarget, ActionCloseDoor(oTarget));
SetLocked(oTarget, TRUE);
}