35 lines
1003 B
Plaintext
35 lines
1003 B
Plaintext
void main()
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{
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object oActor;
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// Get the creature who triggered this event.
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object oPC = GetEnteringObject();
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// Only fire for (real) PCs.
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if ( !GetIsPC(oPC) || GetIsDMPossessed(oPC) )
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return;
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// Only fire once.
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if ( GetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF)) )
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return;
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SetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF), TRUE);
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// Cutscene functions:
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BlackScreen(oPC);
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// Have the PC perform a sequence of actions.
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AssignCommand(oPC, ClearAllActions());
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// Have "RannarshGuard12121" perform a sequence of actions.
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oActor = GetObjectByTag("RannarshGuard12121");
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AssignCommand(oActor, ActionJumpToObject(oPC));
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// Cutscene functions:
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DelayCommand(0.3, FadeFromBlack(oPC));
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// Have "RannarshGuard12121" strike up a conversation with the PC.
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oActor = GetNearestObjectByTag("RannarshGuard12121", oPC);
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DelayCommand(1.0, AssignCommand(oActor, ActionStartConversation(oPC)));
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}
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