22 lines
587 B
Plaintext
22 lines
587 B
Plaintext
void main()
|
|
{
|
|
object oActor;
|
|
|
|
// Get the creature who triggered this event.
|
|
object oPC = GetEnteringObject();
|
|
|
|
// Only fire for (real) PCs.
|
|
if ( !GetIsPC(oPC) || GetIsDMPossessed(oPC) )
|
|
return;
|
|
|
|
// Only fire once.
|
|
if ( GetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF)) )
|
|
return;
|
|
SetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF), TRUE);
|
|
|
|
// Have "sl_drylands" strike up a conversation with the PC.
|
|
oActor = GetNearestObjectByTag("sl_drylands", oPC);
|
|
AssignCommand(oActor, ActionStartConversation(oPC));
|
|
}
|
|
|