Lankhmar_PRC8/_module/nss/ent_cths_spk10.nss
Jaysyn904 ebc0c6a9b2 Initial commit
Initial commit [v9.7]
2025-04-03 12:54:47 -04:00

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void main()
{
// Get the creature who triggered this event.
object oPC = GetEnteringObject();
// Only fire for (real) PCs.
if ( !GetIsPC(oPC) || GetIsDMPossessed(oPC) )
return;
// Only fire once.
if ( GetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF)) )
return;
SetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF), TRUE);
// Have the PC perform a sequence of actions.
AssignCommand(oPC, ClearAllActions());
// Have the PC perform a sequence of actions.
//AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_LOOK_FAR, 1.0, 6.0));
// Have the PC say something.
AssignCommand(oPC, SpeakString("A bathroom containing a commode, and waterbasin."));
DelayCommand(2.5, AssignCommand(oPC, SpeakString("Towels and other possessions are still here, typical to a family of four.")));
DelayCommand(7.1, AssignCommand(oPC, SpeakString("A brackish pool of water has collected in the basin.")));
}