29 lines
991 B
Plaintext
29 lines
991 B
Plaintext
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void main()
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{
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// Get the creature who triggered this event.
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object oPC = GetEnteringObject();
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// Only fire for (real) PCs.
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if ( !GetIsPC(oPC) || GetIsDMPossessed(oPC) )
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return;
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// Only fire once.
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if ( GetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF)) )
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return;
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SetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF), TRUE);
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// Have the PC perform a sequence of actions.
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AssignCommand(oPC, ClearAllActions());
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// Have the PC perform a sequence of actions.
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//AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_LOOK_FAR, 1.0, 6.0));
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// Have the PC say something.
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AssignCommand(oPC, SpeakString("A bathroom containing a commode, and waterbasin."));
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DelayCommand(2.5, AssignCommand(oPC, SpeakString("Towels and other possessions are still here, typical to a family of four.")));
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DelayCommand(7.1, AssignCommand(oPC, SpeakString("A brackish pool of water has collected in the basin.")));
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}
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