Lankhmar_PRC8/_module/nss/ent_spk_mh2.nss
Jaysyn904 ebc0c6a9b2 Initial commit
Initial commit [v9.7]
2025-04-03 12:54:47 -04:00

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void main()
{
// Get the creature who triggered this event.
object oPC = GetEnteringObject();
// Only fire for (real) PCs.
if ( !GetIsPC(oPC) || GetIsDMPossessed(oPC) )
return;
// Only fire once.
if ( GetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF)) )
return;
SetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF), TRUE);
// Have the PC perform a sequence of actions.
AssignCommand(oPC, ClearAllActions());
// Have the PC say something.
AssignCommand(oPC, SpeakString("A stout banded door stands in the south wall, apparently recently repaired and reinforced."));
// Have the PC say something.
DelayCommand(3.0, AssignCommand(oPC, SpeakString("A metal plate with three levers protruding from it is set into the east wall.")));
// Have the PC say something.
DelayCommand(7.0, AssignCommand(oPC, SpeakString("An old table and chair, dry-rotted and aged, stand beneath a smoky-burning torch.")));
}