30 lines
629 B
Plaintext
30 lines
629 B
Plaintext
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#include "nw_i0_generic"
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void main()
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{
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object oTarget;
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object oSpawn;
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// Get the creature who triggered this event.
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object oPC = GetEnteringObject();
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// Only fire for (real) PCs.
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if ( !GetIsPC(oPC) || GetIsDMPossessed(oPC) )
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return;
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// Abort if the PC's total level is not at least 10.
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if ( GetHitDice(oPC) < 12 )
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return;
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// Spawn "leviathan".
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oTarget = GetWaypointByTag("WP_LEvthn_SPn");
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "leviathan", GetLocation(oTarget));
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AssignCommand(oSpawn, DetermineCombatRound(oPC));
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DestroyObject(OBJECT_SELF);
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}
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