29 lines
749 B
Plaintext
29 lines
749 B
Plaintext
void main()
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{
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object oActor;
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object oSelf = OBJECT_SELF;
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// Get the creature who triggered this event.
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object oPC = GetEnteringObject();
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// Only fire for (real) PCs.
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if ( !GetIsPC(oPC) || GetIsDMPossessed(oPC) )
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return;
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// Abort if the PC does not have the item "kumalsnote".
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if ( GetItemPossessedBy(oPC, "kumalsnote") == OBJECT_INVALID )
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return;
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// Cutscene functions:
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SetCutsceneMode(oPC, TRUE);
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// Have "modln1" strike up a conversation with the PC.
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oActor = GetNearestObjectByTag("modln0", oPC);
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AssignCommand(oActor, ActionStartConversation(oPC));
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// Destroy an object (not fully effective until this script ends).
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DelayCommand(3.0, DestroyObject(oSelf));
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}
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