57 lines
1.6 KiB
Plaintext
57 lines
1.6 KiB
Plaintext
// Put this script OnEnter.
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#include "x0_i0_partywide"
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void main()
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{
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int nHench;
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object oHench;
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object oTarget;
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// Get the creature who triggered this event.
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object oPC = GetEnteringObject();
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// Only fire for (real) PCs.
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if ( !GetIsPC(oPC) || GetIsDMPossessed(oPC) )
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return;
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// Abort if the PC's party does not have the item "towerofangarngit".
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if ( !GetIsItemPossessedByParty(oPC, "towerofangarngit") )
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return;
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// Find the location to which to teleport.
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oTarget = GetWaypointByTag("WP_Eel_WOM");
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// Teleport the PC.
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AssignCommand(oPC, ClearAllActions());
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AssignCommand(oPC, JumpToObject(oTarget));
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// Also teleport associates.
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oHench = GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, oPC);
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AssignCommand(oHench, ClearAllActions());
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AssignCommand(oHench, JumpToObject(oTarget));
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oHench = GetAssociate(ASSOCIATE_TYPE_DOMINATED, oPC);
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AssignCommand(oHench, ClearAllActions());
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AssignCommand(oHench, JumpToObject(oTarget));
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oHench = GetAssociate(ASSOCIATE_TYPE_FAMILIAR, oPC);
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AssignCommand(oHench, ClearAllActions());
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AssignCommand(oHench, JumpToObject(oTarget));
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oHench = GetAssociate(ASSOCIATE_TYPE_SUMMONED, oPC);
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AssignCommand(oHench, ClearAllActions());
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AssignCommand(oHench, JumpToObject(oTarget));
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// Support for multiple henchmen (includes horses).
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nHench = 1;
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oHench = GetHenchman(oPC, 1);
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while ( oHench != OBJECT_INVALID )
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{
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AssignCommand(oHench, ClearAllActions());
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AssignCommand(oHench, JumpToObject(oTarget));
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// Next henchman.
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oHench = GetHenchman(oPC, ++nHench);
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}
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}
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