14 lines
343 B
Plaintext
14 lines
343 B
Plaintext
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void main()
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{
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// Give the speaker the items
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CreateItemOnObject("thief_amulet", GetPCSpeaker(), 1);
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// Remove items from the player's inventory
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object oItemToTake;
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oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "relic");
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if(GetIsObjectValid(oItemToTake) != 0)
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ActionTakeItem(oItemToTake, GetPCSpeaker());
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}
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