20 lines
463 B
Plaintext
20 lines
463 B
Plaintext
#include "x0_i0_projtrap"
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void main()
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{
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// Get the creature who triggered this event.
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object oPC = GetEnteringObject();
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// Only fire for (real) PCs.
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if ( !GetIsPC(oPC) || GetIsDMPossessed(oPC) )
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return;
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// Abort if the PC does not have the item "towerofangarngit".
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if ( GetItemPossessedBy(oPC, "towerofangarngit") == OBJECT_INVALID )
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return;
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TriggerProjectileTrap(SPELL_GUST_OF_WIND, GetEnteringObject(), 5);
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}
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