31 lines
1.3 KiB
Plaintext
31 lines
1.3 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: PRC Custom onSpawn Handler
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//:: prc_pwonspawn
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//::
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//:://////////////////////////////////////////////
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/*
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Put all the module's onSpawn stuff here.
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*/
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//:://////////////////////////////////////////////
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#include "NW_O2_CONINCLUDE"
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#include "NW_I0_GENERIC"
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void main()
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{
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ExecuteScript("prc_npc_spawn", OBJECT_SELF);
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// DEFAULT GENERIC BEHAVIOR (DO NOT TOUCH) *****************************************************************************************
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SetListeningPatterns(); // Goes through and sets up which shouts the NPC will listen to.
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WalkWayPoints(); // Optional Parameter: void WalkWayPoints(int nRun = FALSE, float fPause = 1.0)
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// 1. Looks to see if any Way Points in the module have the tag "WP_" + NPC TAG + "_0X", if so walk them
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// 2. If the tag of the Way Point is "POST_" + NPC TAG the creature will return this way point after
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// combat.
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GenerateNPCTreasure(); //* Use this to create a small amount of treasure on the creature
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float fFacing = GetFacing(OBJECT_SELF);
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ActionSit (GetNearestObjectByTag ("DealerChair", OBJECT_SELF));
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AssignCommand(OBJECT_SELF, SetFacing(fFacing));
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}
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