Lankhmar_PRC8/_module/nss/approach_sl_indu.nss
Jaysyn904 ebc0c6a9b2 Initial commit
Initial commit [v9.7]
2025-04-03 12:54:47 -04:00

33 lines
931 B
Plaintext

void main()
{
effect eVFX;
object oTarget;
object oSpawn;
// Get the creature who triggered this event.
object oPC = GetEnteringObject();
// Only fire for (real) PCs.
if ( !GetIsPC(oPC) || GetIsDMPossessed(oPC) )
return;
// Only fire once per PC.
if ( GetLocalInt(oPC, "DO_ONCE__" + GetTag(OBJECT_SELF)) )
return;
SetLocalInt(oPC, "DO_ONCE__" + GetTag(OBJECT_SELF), TRUE);
// Spawn "sl_induc".
oTarget = GetWaypointByTag("WP_SPn_Induc");
oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "sl_induc", GetLocation(oTarget));
AssignCommand(oSpawn, ActionStartConversation(oPC));
// Apply a visual effect.
eVFX = EffectVisualEffect(VFX_IMP_UNSUMMON);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVFX, oSpawn);
// Destroy an object (not fully effective until this script ends).
DelayCommand(5.0, DestroyObject(GetObjectByTag("Portal1")));
}