Jaysyn904 ebc0c6a9b2 Initial commit
Initial commit [v9.7]
2025-04-03 12:54:47 -04:00

22 lines
978 B
Plaintext

void main()
{
object oPC = GetEnteringObject();
if(GetIsPC(oPC)==TRUE)
{
FloatingTextStringOnCreature("The warm bath waters ease the tension in your body.", oPC, FALSE);
AssignCommand(oPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_CHEST, oPC)));
AssignCommand(oPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_ARMS, oPC)));
AssignCommand(oPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_BELT, oPC)));
AssignCommand(oPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_BOOTS, oPC)));
AssignCommand(oPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_CLOAK, oPC)));
AssignCommand(oPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_HEAD, oPC)));
AssignCommand(oPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC)));
AssignCommand(oPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC)));
}
ActionCastSpellAtObject(SPELL_CURE_MINOR_WOUNDS,oPC,1);
}