Jaysyn904 ebc0c6a9b2 Initial commit
Initial commit [v9.7]
2025-04-03 12:54:47 -04:00

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#include "in_g_cutscene"
int ValidCharacterForPrelude();
void main()
{
object oWPPC_GSM = GetWaypointByTag("WP_GSM_Ambush");
object oPC = GetLocalObject(GetModule(),"cutsceneviewer");
//object oFan = GetLocalObject(GetModule(),"barrow");
// Start cutscene
GestaltStartCutscene (oPC,"cs_gsm",TRUE,TRUE,TRUE,TRUE,2);
if (!GetIsPC(oPC)) return;
int DoOnce = GetLocalInt(oPC, GetTag(OBJECT_SELF));
if (DoOnce==TRUE) return;
float fFace = GetFacing(oPC);
// GestaltFace (0.0, oPC, 0.0,2,oFan);
GestaltActionMove (0.0, oPC, oWPPC_GSM,FALSE,0.0,40.0);
GestaltSpeak(0.5, oPC, "There's not much sense in going back to Lankhmar, since the gates are shut.");
GestaltSpeak(5.0, oPC, "You will have to find another way into the city..");
GestaltSpeak(10.0, oPC, "The landfall adjacent to the marsh road and within close proximity to Lankhmar is marshlike but something less than swamp");
GestaltSpeak(20.0, oPC, "The road itself and most of the surrounding ground is quite solid, although well covered by tall, marshy grass and shrubs.");
GestaltSpeak(30.0, oPC, "You really hope that you don't encounter any Liches..");
GestaltSpeak(40.0, oPC, "Wait! What's this? Ambush! To Arms!");
// DelayCommand(68.0, SetWeather(GetModule(), WEATHER_RAIN));
// GestaltSpeak(77.0, oPC, "…Wait.. Is that a cave?");
//GestaltCameraMove(0.0, fFace + 270.0, 10.0, 150.0, 78.0, fFace + 180.0,15.0,30.0,30.0, oPC);
GestaltCameraSetup (0.0, oPC, 300.0, 20.0, 150.0);
// 270.0,20.0,20.0
GestaltCameraSmooth (0.0,
0.0, -4.0, 0.0,
0.0, 0.0, 8.0,
5.0, 30.0, oPC);
// 270.0,10.0,40.0
GestaltCameraSmooth (10.0,
0.0, 0.0, 8.0,
18.0, 0.0, -8.0,
5.0, 30.0, oPC);
// 315.0,10.0,40.0
GestaltCameraSmooth (30.0,
18.0, 0.0, -8.0,
0.0, 0.0, 0.0,
5.0, 30.0, oPC);
// 360.0,10.0,20.0
GestaltStopCutscene (41.0, oPC);
}