21 lines
550 B
Plaintext
21 lines
550 B
Plaintext
void main()
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{
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object oActor;
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// Get the creature who triggered this event.
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object oPC = GetEnteringObject();
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// Only fire for (real) PCs.
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if ( !GetIsPC(oPC) || GetIsDMPossessed(oPC) )
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return;
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// Abort if the PC does not have the item "towerofangarngit".
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if ( GetItemPossessedBy(oPC, "fangsofmog") == OBJECT_INVALID )
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return;
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// Have "Grilli" strike up a conversation with the PC.
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oActor = GetNearestObjectByTag("grilli3", oPC);
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AssignCommand(oActor, ActionStartConversation(oPC, ""));
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}
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