29 lines
873 B
Plaintext
29 lines
873 B
Plaintext
//::///////////////////////////////////////////////
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//:: nw_ochrejlly_opa
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//:: Copyright (c) 2004 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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The NPC On Physically Attacked script is for the
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Ochre Jellies in PotSC. If the Target is physically
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attacked, divide into smaller jellies.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Keith K2 Hayward
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//:: Created On: August 2004
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//:: Modified On: January, 2006
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//:://////////////////////////////////////////////
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#include "nw_i0_ochrejelly"
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void main()
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{
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object oPC = GetLastAttacker();
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object oSelf = OBJECT_SELF;
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object oWeapon = GetLastWeaponUsed(oPC);
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effect eGhost = EffectCutsceneGhost();
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int iCurrentHP = GetCurrentHitPoints(oSelf);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eGhost, oSelf);
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SplitCreature(oSelf, iCurrentHP);
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}
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