Jaysyn904 ebc0c6a9b2 Initial commit
Initial commit [v9.7]
2025-04-03 12:54:47 -04:00

26 lines
790 B
Plaintext

void main()
{
// If running the lowest AI, abort for performance reasons.
if ( GetAILevel() == AI_LEVEL_VERY_LOW )
return;
// If busy with combat or conversation, skip this heartbeat.
if ( IsInConversation(OBJECT_SELF) || GetIsInCombat() )
return;
// Get the PC who will be referenced in this event.
object oPC = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC, OBJECT_SELF, 1,
CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN);
// Only fire if a PC is seen.
if ( OBJECT_INVALID == oPC )
return;
// Have us say something.
SpeakString("Can you believe it? NEW MAGIC!");
// Have us perform a sequence of actions.
ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY1);
}