LoD_PRC8/_module/nss/cnr_trade_init.nss
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/////////////////////////////////////////////////////////
//
// Craftable Natural Resources (CNR) by Festyx
//
// Name: cnr_trade_init
//
// Desc: Tradeskill recipe initialization. This script
// is executed from "cnr_recipe_init".
//
// Author: David Bobeck 25Jan03
//
/////////////////////////////////////////////////////////
#include "cnr_recipe_utils"
void main()
{
PrintString("cnr_trade_init");
// Configure the XP required to achieve each tradeskill level
object oModule = GetModule();
SetLocalInt(oModule, "CnrTradeXPLevel1", 0);
SetLocalInt(oModule, "CnrTradeXPLevel2", 250);
SetLocalInt(oModule, "CnrTradeXPLevel3", 500);
SetLocalInt(oModule, "CnrTradeXPLevel4", 1000);
SetLocalInt(oModule, "CnrTradeXPLevel5", 1750);
SetLocalInt(oModule, "CnrTradeXPLevel6", 2750);
SetLocalInt(oModule, "CnrTradeXPLevel7", 4000);
SetLocalInt(oModule, "CnrTradeXPLevel8", 5500);
SetLocalInt(oModule, "CnrTradeXPLevel9", 7250);
SetLocalInt(oModule, "CnrTradeXPLevel10", 9250);
SetLocalInt(oModule, "CnrTradeXPLevel11", 11500);
SetLocalInt(oModule, "CnrTradeXPLevel12", 14000);
SetLocalInt(oModule, "CnrTradeXPLevel13", 16750);
SetLocalInt(oModule, "CnrTradeXPLevel14", 19750);
SetLocalInt(oModule, "CnrTradeXPLevel15", 23000);
SetLocalInt(oModule, "CnrTradeXPLevel16", 26500);
SetLocalInt(oModule, "CnrTradeXPLevel17", 30250);
SetLocalInt(oModule, "CnrTradeXPLevel18", 34250);
SetLocalInt(oModule, "CnrTradeXPLevel19", 38400);
SetLocalInt(oModule, "CnrTradeXPLevel20", 43000);
CnrAddTradeskill(CNR_TRADESKILL_SMELTING, "Smelting");
CnrAddTradeskill(CNR_TRADESKILL_WEAPON_CRAFTING, "Weapon Crafting");
CnrAddTradeskill(CNR_TRADESKILL_ARMOR_CRAFTING, "Armor Crafting");
// Module builders: You should add your trade skills to the
// file "user_trade_init" so that future versions of
// CNR don't over-write your work.
}