LoD_PRC8/_module/nss/dmw_func_inc.nss
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#include "dmw_proto_inc"
//::///////////////////////////////////////////////
//:: File: dmw_func_inc
//::
//:: Useful functions for the DM's Helper
//:://////////////////////////////////////////////
void dmwand_AbilityCheck(int nAbility, int nSecret = TRUE)
{
int nRoll=d20();
int nRank=GetAbilityModifier (nAbility, oMyTarget);
int nResult=nRoll+nRank;
string sRoll=IntToString(nRoll);
string sRank=IntToString(nRank);
string sResult=IntToString(nResult);
string sAbility;
switch(nAbility)
{
case ABILITY_CHARISMA:
sAbility = "Charisma"; break;
case ABILITY_CONSTITUTION:
sAbility = "Constitution"; break;
case ABILITY_DEXTERITY:
sAbility = "Dexterity"; break;
case ABILITY_INTELLIGENCE:
sAbility = "Intelligence"; break;
case ABILITY_STRENGTH:
sAbility = "Strength"; break;
case ABILITY_WISDOM:
sAbility = "Wisdom"; break;
}
SendMessageToPC(oMySpeaker, GetName(oMyTarget)+"'s "+sAbility+" Check, Roll: "+sRoll+" Modifier: "+sRank+" = "+sResult);
if (!nSecret)
{
AssignCommand( oMyTarget, SpeakString(sAbility+" Check, Roll: "+sRoll+" Modifier: "+sRank+" = "+sResult));
}
}
void dmwand_AdvanceTime(int nHours)
{
int nCurrentHour = GetTimeHour();
int nCurrentMinute = GetTimeMinute();
int nCurrentSecond = GetTimeSecond();
int nCurrentMilli = GetTimeMillisecond();
nCurrentHour += nHours;
SetTime(nCurrentHour, nCurrentMinute, nCurrentSecond, nCurrentMilli);
dmwand_BuildConversation("TimeOfDay", "");
}
string dmwand_Alignment(object oEntity)
{
string sReturnString;
switch (GetAlignmentLawChaos(oEntity))
{
case ALIGNMENT_LAWFUL: sReturnString = "Lawful "; break;
case ALIGNMENT_NEUTRAL: sReturnString = "Neutral "; break;
case ALIGNMENT_CHAOTIC: sReturnString = "Chaotic "; break;
}
switch (GetAlignmentGoodEvil(oEntity))
{
case ALIGNMENT_GOOD: sReturnString = sReturnString + "Good"; break;
case ALIGNMENT_NEUTRAL: sReturnString = sReturnString + "Neutral"; break;
case ALIGNMENT_EVIL: sReturnString = sReturnString + "Evil"; break;
}
if (sReturnString == "Neutral Neutral"){sReturnString = "True Neutral";}
return sReturnString;
}
string dmwand_ClassLevel(object oEntity)
{
string sReturnString;
string sClass;
string sClassOne;
string sClassTwo;
string sClassThree;
int nLevelOne;
int nLevelTwo;
int nLevelThree;
int iIndex;
// Loop through all three classes and pull out info
for(iIndex == 1;iIndex < 4;iIndex++)
{
switch (GetClassByPosition(iIndex,oEntity))
{
case CLASS_TYPE_ABERRATION: sClass ="Aberration";break;
case CLASS_TYPE_ANIMAL: sClass ="Animal"; break;
case CLASS_TYPE_BARBARIAN: sClass ="Barbarian";break;
case CLASS_TYPE_BARD: sClass ="Bard"; break;
case CLASS_TYPE_BEAST: sClass ="Beast"; break;
case CLASS_TYPE_CLERIC: sClass ="Cleric"; break;
case CLASS_TYPE_COMMONER: sClass ="Commoner";break;
case CLASS_TYPE_CONSTRUCT: sClass ="Construct"; break;
case CLASS_TYPE_DRAGON: sClass ="Dragon"; break;
case CLASS_TYPE_DRUID: sClass ="Druid";break;
case CLASS_TYPE_ELEMENTAL: sClass ="Elemental"; break;
case CLASS_TYPE_FEY: sClass ="Fey";break;
case CLASS_TYPE_FIGHTER: sClass ="Fighter"; break;
case CLASS_TYPE_GIANT: sClass ="Giant"; break;
case CLASS_TYPE_HUMANOID: sClass ="Humanoid"; break;
case CLASS_TYPE_INVALID: sClass ="";break;
case CLASS_TYPE_MAGICAL_BEAST:sClass ="Magical Beast"; break;
case CLASS_TYPE_MONK: sClass ="Monk"; break;
case CLASS_TYPE_OUTSIDER: sClass ="Outsider"; break;
case CLASS_TYPE_MONSTROUS: sClass ="Monstrous"; break;
case CLASS_TYPE_PALADIN: sClass ="Paladin";break;
case CLASS_TYPE_RANGER: sClass ="Ranger";break;
case CLASS_TYPE_ROGUE: sClass ="Rogue";break;
case CLASS_TYPE_SHAPECHANGER: sClass ="Shapechanger";break;
case CLASS_TYPE_SORCERER: sClass ="Sorcerer";break;
case CLASS_TYPE_UNDEAD: sClass ="Undead";break;
case CLASS_TYPE_VERMIN: sClass ="Vermin"; break;
case CLASS_TYPE_WIZARD: sClass ="Wizard"; break;
}
// Now depending on which iteration we just went through
// assign it to the proper class
switch (iIndex)
{
case 1: sClassOne = sClass; break;
case 2: sClassTwo = sClass; break;
case 3: sClassThree = sClass; break;
}
};
// Now get all three class levels. Wil be 0 if does class pos
//does not exists
nLevelOne = GetLevelByPosition(1,oEntity);
nLevelTwo = GetLevelByPosition(2,oEntity);
nLevelThree = GetLevelByPosition(3,oEntity);
//Start building return string
sReturnString = sClassOne + "(" + IntToString(nLevelOne) + ")" ;
//If second class exists append to return string
if(nLevelTwo > 0)
{
sReturnString =sReturnString + "/" + sClassTwo + "(" + IntToString(nLevelTwo) + ")";
}
//If third class exists append to return string
if(nLevelThree > 0)
{
sReturnString =sReturnString + "/" + sClassThree + "(" + IntToString(nLevelThree) + ")";
}
return sReturnString;
}
void dmwand_DestroyItem()
{
object oItem = GetLocalObject(oMySpeaker, "dmw_item");
if(GetIsObjectValid(oItem))
{
DestroyObject(oItem);
}
dmwand_BuildConversation("ListInventory", "");
}
void dmwand_DestroyNearbyTarget()
{
effect eDestroy = EffectVisualEffect(VFX_IMP_SUNSTRIKE);
object oMyTest = GetFirstObjectInShape(SHAPE_CUBE, 0.6, lMyLoc, FALSE, OBJECT_TYPE_ALL);
while(GetIsObjectValid(oMyTest) && GetIsPC(oMyTest))
{
object oMyTest = GetNextObjectInShape(SHAPE_CUBE, 0.6, lMyLoc, FALSE, OBJECT_TYPE_ALL);
}
if(GetIsObjectValid(oMyTest) && (! GetIsPC(oMyTest)))
{
DestroyObject(oMyTest);
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eDestroy, lMyLoc);
}
dmwand_BuildConversation("Start", "");
}
void dmwand_DestroyTarget()
{
effect eDestroy = EffectVisualEffect(VFX_IMP_SUNSTRIKE);
DestroyObject(oMyTarget);
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eDestroy, lMyLoc);
dmwand_BuildConversation("Start", "");
}
void dmwand_ExportChars()
{
ExportAllCharacters();
}
void dmwand_FollowMe()
{
AssignCommand ( oMyTarget, ActionForceFollowObject( oMySpeaker));
}
void dmwand_FollowTarget()
{
AssignCommand ( oMySpeaker, ActionForceFollowObject(oMyTarget));
}
string dmwand_Gender(object oEntity)
{
switch (GetGender(oEntity))
{
case GENDER_MALE: return "Male"; break;
case GENDER_FEMALE: return "Female"; break;
case GENDER_BOTH: return "Both"; break;
case GENDER_NONE: return "None"; break;
case GENDER_OTHER: return "Other"; break;
}
return "Wierdo";
}
void dmwand_IdentifyItem()
{
object oItem = GetLocalObject(oMySpeaker, "dmw_item");
if(GetIsObjectValid(oItem))
{
SetIdentified(oItem, (GetIdentified(oItem)?FALSE:TRUE));
}
dmwand_BuildConversation("ItemListConv", "");
}
string dmwand_Inventory(object oEntity)
{
string sBaseType;
string sReturnString;
object oItem = GetFirstItemInInventory(oEntity);
while(oItem != OBJECT_INVALID)
{
sReturnString = sReturnString + "\n" + dmwand_ItemInfo(oItem, 0);
oItem = GetNextItemInInventory(oEntity);
};
sReturnString = sReturnString + "\nEquipped:\n";
if(GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_ARMS, oMyTarget))){ sReturnString = sReturnString + "Arms: " + dmwand_ItemInfo(GetItemInSlot(INVENTORY_SLOT_ARMS, oMyTarget),0) + "\n"; }
if(GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_BELT, oMyTarget))){ sReturnString = sReturnString + "Belt: " + dmwand_ItemInfo(GetItemInSlot(INVENTORY_SLOT_BELT, oMyTarget),0) + "\n"; }
if(GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_BOOTS, oMyTarget))){ sReturnString = sReturnString + "Boots: " + dmwand_ItemInfo(GetItemInSlot(INVENTORY_SLOT_BOOTS, oMyTarget),0) + "\n"; }
if(GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_CHEST, oMyTarget))){ sReturnString = sReturnString + "Chest: " + dmwand_ItemInfo(GetItemInSlot(INVENTORY_SLOT_CHEST, oMyTarget),0) + "\n"; }
if(GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_CLOAK, oMyTarget))){ sReturnString = sReturnString + "Cloak: " + dmwand_ItemInfo(GetItemInSlot(INVENTORY_SLOT_CLOAK, oMyTarget),0) + "\n"; }
if(GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_HEAD, oMyTarget))){ sReturnString = sReturnString + "Head" + dmwand_ItemInfo(GetItemInSlot(INVENTORY_SLOT_HEAD, oMyTarget),0) + "\n"; }
if(GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oMyTarget))){ sReturnString = sReturnString + "Left Hand: " + dmwand_ItemInfo(GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oMyTarget),0) + "\n"; }
if(GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_LEFTRING, oMyTarget))){ sReturnString = sReturnString + "Left Ring: " + dmwand_ItemInfo(GetItemInSlot(INVENTORY_SLOT_LEFTRING, oMyTarget),0) + "\n"; }
if(GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_NECK, oMyTarget))){ sReturnString = sReturnString + "Neck: " + dmwand_ItemInfo(GetItemInSlot(INVENTORY_SLOT_NECK, oMyTarget),0) + "\n"; }
if(GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oMyTarget))){ sReturnString = sReturnString + "Right Hand: " + dmwand_ItemInfo(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oMyTarget),0) + "\n"; }
if(GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_RIGHTRING, oMyTarget))){ sReturnString = sReturnString + "Right Ring: " + dmwand_ItemInfo(GetItemInSlot(INVENTORY_SLOT_RIGHTRING, oMyTarget),0) + "\n"; }
if(GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_ARROWS, oMyTarget))){ sReturnString = sReturnString + "Arrows: " + dmwand_ItemInfo(GetItemInSlot(INVENTORY_SLOT_ARROWS, oMyTarget),0) + "\n"; }
if(GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_BOLTS, oMyTarget))){ sReturnString = sReturnString + "Bolts: " + dmwand_ItemInfo(GetItemInSlot(INVENTORY_SLOT_BOLTS, oMyTarget),0) + "\n"; }
if(GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_BULLETS, oMyTarget))){ sReturnString = sReturnString + "Bullets" + dmwand_ItemInfo(GetItemInSlot(INVENTORY_SLOT_BULLETS, oMyTarget),0) + "\n"; }
if(GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_CARMOUR, oMyTarget))){ sReturnString = sReturnString + "Creature Armor: " + dmwand_ItemInfo(GetItemInSlot(INVENTORY_SLOT_CARMOUR, oMyTarget),0) + "\n"; }
if(GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_CWEAPON_B, oMyTarget))){ sReturnString = sReturnString + "Creature Bite: " + dmwand_ItemInfo(GetItemInSlot(INVENTORY_SLOT_CWEAPON_B, oMyTarget),0) + "\n"; }
if(GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oMyTarget))){ sReturnString = sReturnString + "Creature Left: " + dmwand_ItemInfo(GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oMyTarget),0) + "\n"; }
if(GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_CWEAPON_R, oMyTarget))){ sReturnString = sReturnString + "Creature Right: " + dmwand_ItemInfo(GetItemInSlot(INVENTORY_SLOT_CWEAPON_R, oMyTarget),0) + "\n"; }
return sReturnString;
}
string dmwand_ItemInfo(object oItem, int nLongForm = 0)
{
string sReturnString = "";
string sBaseType = "";
string sStacked = "";
string sIdentified = "";
string sGPValue = "";
string sACValue = "";
string sProperties = "";
switch(GetBaseItemType(oItem))
{
case BASE_ITEM_AMULET: sBaseType ="Amulet";break;
case BASE_ITEM_ARMOR: sBaseType ="Armor";break;
case BASE_ITEM_ARROW: sBaseType ="Arrow";break;
case BASE_ITEM_BASTARDSWORD: sBaseType ="Bastard Sword";break;
case BASE_ITEM_BATTLEAXE: sBaseType ="Battle Axe";break;
case BASE_ITEM_BELT: sBaseType ="Belt";break;
case BASE_ITEM_BOLT : sBaseType ="Bolt";break;
case BASE_ITEM_BOOK: sBaseType ="Book";break;
case BASE_ITEM_BOOTS: sBaseType ="Boots";break;
case BASE_ITEM_BRACER: sBaseType ="Bracer";break;
case BASE_ITEM_BULLET: sBaseType ="Bullet";break;
case BASE_ITEM_CBLUDGWEAPON: sBaseType ="Bludgeoning Weap.";break;
case BASE_ITEM_CLOAK: sBaseType ="Cloak";break;
case BASE_ITEM_CLUB: sBaseType ="Club";break;
case BASE_ITEM_CPIERCWEAPON: sBaseType ="Pierceing Weap.";break;
case BASE_ITEM_CREATUREITEM: sBaseType ="Creature Item";break;
case BASE_ITEM_CSLASHWEAPON: sBaseType ="Slash Weap.";break;
case BASE_ITEM_CSLSHPRCWEAP: sBaseType ="Slash/Pierce Weap.";break;
case BASE_ITEM_DAGGER: sBaseType ="Dagger";break;
case BASE_ITEM_DART: sBaseType ="Dart";break;
case BASE_ITEM_DIREMACE: sBaseType ="Mace";break;
case BASE_ITEM_DOUBLEAXE: sBaseType ="Double Axe";break;
case BASE_ITEM_GEM: sBaseType ="Gem";break;
case BASE_ITEM_GLOVES: sBaseType ="Gloves";break;
case BASE_ITEM_GOLD: sBaseType ="Gold";break;
case BASE_ITEM_GREATAXE: sBaseType ="Great Axe";break;
case BASE_ITEM_GREATSWORD: sBaseType ="Great Sword";break;
case BASE_ITEM_HALBERD: sBaseType ="Halberd";break;
case BASE_ITEM_HANDAXE: sBaseType ="Hand Axe";break;
case BASE_ITEM_HEALERSKIT: sBaseType ="Healers Kit";break;
case BASE_ITEM_HEAVYCROSSBOW: sBaseType ="Heavy Xbow";break;
case BASE_ITEM_HEAVYFLAIL: sBaseType ="Heavy Flail";break;
case BASE_ITEM_HELMET: sBaseType ="Helmet";break;
case BASE_ITEM_INVALID: sBaseType ="";break;
case BASE_ITEM_KAMA: sBaseType ="Kama";break;
case BASE_ITEM_KATANA: sBaseType ="Katana";break;
case BASE_ITEM_KEY: sBaseType ="Key";break;
case BASE_ITEM_KUKRI: sBaseType ="Kukri";break;
case BASE_ITEM_LARGEBOX: sBaseType ="Large Box";break;
case BASE_ITEM_LARGESHIELD: sBaseType ="Large Shield";break;
case BASE_ITEM_LIGHTCROSSBOW: sBaseType ="Light Xbow";break;
case BASE_ITEM_LIGHTFLAIL: sBaseType ="Light Flail";break;
case BASE_ITEM_LIGHTHAMMER: sBaseType ="Light Hammer";break;
case BASE_ITEM_LIGHTMACE: sBaseType ="Light Mace";break;
case BASE_ITEM_LONGBOW: sBaseType ="Long Bow";break;
case BASE_ITEM_LONGSWORD: sBaseType ="Long Sword";break;
case BASE_ITEM_MAGICROD: sBaseType ="Magic Rod";break;
case BASE_ITEM_MAGICSTAFF: sBaseType ="Magic Staff";break;
case BASE_ITEM_MAGICWAND: sBaseType ="Magic Wand";break;
case BASE_ITEM_MISCLARGE: sBaseType ="Misc. Large";break;
case BASE_ITEM_MISCMEDIUM: sBaseType ="Misc. Medium";break;
case BASE_ITEM_MISCSMALL: sBaseType ="Misc. Small";break;
case BASE_ITEM_MISCTALL: sBaseType ="Misc. Small";break;
case BASE_ITEM_MISCTHIN: sBaseType ="Misc. Thin";break;
case BASE_ITEM_MISCWIDE: sBaseType ="Misc. Wide";break;
case BASE_ITEM_MORNINGSTAR: sBaseType ="Morningstar";break;
case BASE_ITEM_POTIONS: sBaseType ="Potion";break;
case BASE_ITEM_QUARTERSTAFF: sBaseType ="Quarterstaff";break;
case BASE_ITEM_RAPIER: sBaseType ="Rapier";break;
case BASE_ITEM_RING: sBaseType ="Ring";break;
case BASE_ITEM_SCIMITAR: sBaseType ="Scimitar";break;
case BASE_ITEM_SCROLL: sBaseType ="Scroll";break;
case BASE_ITEM_SCYTHE: sBaseType ="Scythe";break;
case BASE_ITEM_SHORTBOW: sBaseType ="Shortbow";break;
case BASE_ITEM_SHORTSPEAR: sBaseType ="Short Spear";break;
case BASE_ITEM_SHORTSWORD: sBaseType ="Short Sword";break;
case BASE_ITEM_SHURIKEN: sBaseType ="Shuriken";break;
case BASE_ITEM_SICKLE: sBaseType ="Sickle";break;
case BASE_ITEM_SLING: sBaseType ="Sling";break;
case BASE_ITEM_SMALLSHIELD: sBaseType ="Small Shield";break;
case BASE_ITEM_SPELLSCROLL: sBaseType ="Spell Scroll";break;
case BASE_ITEM_THIEVESTOOLS: sBaseType ="Thieves Tools";break;
case BASE_ITEM_THROWINGAXE: sBaseType ="Throwing Axe";break;
case BASE_ITEM_TORCH: sBaseType ="Torch";break;
case BASE_ITEM_TOWERSHIELD: sBaseType ="Tower Shield";break;
case BASE_ITEM_TRAPKIT: sBaseType ="Trap Kit";break;
case BASE_ITEM_TWOBLADEDSWORD: sBaseType ="2 Bladed Sword";break;
case BASE_ITEM_WARHAMMER: sBaseType ="Warhammer";break;
}
if (sBaseType != "Gold")
{
// If more than one item (stacked)
if (GetNumStackedItems(oItem) > 1 )
{
sStacked = "(" + IntToString(GetNumStackedItems(oItem)) + ") ";
}
else
{
// Build remainder of output string
sStacked = "";
}
}
if(nLongForm)
{
sIdentified = "Identified: " + ((GetIdentified(oItem))?"Yes":"No");
sGPValue = "Gold Piece Value: " + IntToString(GetGoldPieceValue(oItem));
int nACValue = GetItemACValue(oItem);
if(nACValue) { sACValue = "AC: " + IntToString(nACValue); }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_ABILITY_BONUS)) { sProperties = sProperties + "Ability Bonus\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_AC_BONUS)) { sProperties = sProperties + "AC Bonus\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_AC_BONUS_VS_ALIGNMENT_GROUP)) { sProperties = sProperties + "AC Bonus vs. Alignment Group\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_AC_BONUS_VS_DAMAGE_TYPE)) { sProperties = sProperties + "AC Bonus vs. Damage Type\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_AC_BONUS_VS_RACIAL_GROUP)) { sProperties = sProperties + "AC Bonus vs. Racial Group\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_AC_BONUS_VS_SPECIFIC_ALIGNMENT)) { sProperties = sProperties + "AC Bonus vs. Alignment\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_ATTACK_BONUS)) { sProperties = sProperties + "Attack Bonus\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_ATTACK_BONUS_VS_ALIGNMENT_GROUP)) { sProperties = sProperties + "Attack Bonus vs. Alignment Group\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_ATTACK_BONUS_VS_RACIAL_GROUP)) { sProperties = sProperties + "Attack Bonusvs. Racial Group\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_ATTACK_BONUS_VS_SPECIFIC_ALIGNMENT)) { sProperties = sProperties + "Attack Bonus vs. Alignment\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_BASE_ITEM_WEIGHT_REDUCTION)) { sProperties = sProperties + "Weight Reduction\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_BONUS_FEAT)) { sProperties = sProperties + "Bonus Feat\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_BONUS_SPELL_SLOT_OF_LEVEL_N)) { sProperties = sProperties + "Bonus Spell Slot\n"; }
// if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_BOOMERANG)) { sProperties = sProperties + "Boomerang\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_CAST_SPELL)) { sProperties = sProperties + "Cast Spell\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_DAMAGE_BONUS)) { sProperties = sProperties + "Damage Bonus\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_DAMAGE_BONUS_VS_ALIGNMENT_GROUP)) { sProperties = sProperties + "Damage Bonus vs. Alignment Group\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP)) { sProperties = sProperties + "Damage Bonus vs. Racial Group\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_DAMAGE_BONUS_VS_SPECIFIC_ALIGNMENT)) { sProperties = sProperties + "Damage Bonus vs. Alignment\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_DAMAGE_REDUCTION)) { sProperties = sProperties + "Damage Reduction\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_DAMAGE_RESISTANCE)) { sProperties = sProperties + "Damage Resistance\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_DAMAGE_VULNERABILITY)) { sProperties = sProperties + "Damage Vulnerability\n"; }
// if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_DANCING)) { sProperties = sProperties + "Dancing\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_DARKVISION)) { sProperties = sProperties + "Darkvision\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_DECREASED_ABILITY_SCORE)) { sProperties = sProperties + "Decreased Ability\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_DECREASED_AC)) { sProperties = sProperties + "Decreased AC\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_DECREASED_ATTACK_MODIFIER)) { sProperties = sProperties + "Decreased Attack Modifier\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_DECREASED_DAMAGE)) { sProperties = sProperties + "Decreased Damage\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_DECREASED_ENHANCEMENT_MODIFIER)) { sProperties = sProperties + "Decreased Enhancement Modifier\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_DECREASED_SAVING_THROWS)) { sProperties = sProperties + "Decreased Saving Throws\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_DECREASED_SAVING_THROWS_SPECIFIC)) { sProperties = sProperties + "Decreased Specific Saving Throw\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_DECREASED_SKILL_MODIFIER)) { sProperties = sProperties + "Decreased Skill Modifier\n"; }
// if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_DOUBLE_STACK)) { sProperties = sProperties + "Double Stack\n"; }
// if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_ENHANCED_CONTAINER_BONUS_SLOTS)) { sProperties = sProperties + "Enhanced Container Bonus Slots\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_ENHANCED_CONTAINER_REDUCED_WEIGHT)) { sProperties = sProperties + "Enhanced Container Reduced Weight\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_ENHANCEMENT_BONUS)) { sProperties = sProperties + "Enhancement Bonus\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_ALIGNMENT_GROUP)) { sProperties = sProperties + "Enhancement Bonus vs. Alignment Group\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_RACIAL_GROUP)) { sProperties = sProperties + "Enhancement Bonus vs. Racial Group\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_SPECIFIC_ALIGNEMENT)) { sProperties = sProperties + "Enhancement Bonus vs. Alignment\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_EXTRA_MELEE_DAMAGE_TYPE)) { sProperties = sProperties + "Extra Melee Damage Type\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_EXTRA_RANGED_DAMAGE_TYPE)) { sProperties = sProperties + "Extra Ranged Damage Type\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_FREEDOM_OF_MOVEMENT)) { sProperties = sProperties + "Freedom of Movement\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_HASTE)) { sProperties = sProperties + "Haste\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_HOLY_AVENGER)) { sProperties = sProperties + "Holy Avenger\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_IMMUNITY_DAMAGE_TYPE)) { sProperties = sProperties + "Immunity Damage Type\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_IMMUNITY_MISCELLANEOUS)) { sProperties = sProperties + "Immunity Miscellaneous\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_IMMUNITY_SPECIFIC_SPELL)) { sProperties = sProperties + "Immunity Specific Spell\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_IMMUNITY_SPELL_SCHOOL)) { sProperties = sProperties + "Immunity Spell School\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_IMMUNITY_SPELLS_BY_LEVEL)) { sProperties = sProperties + "Immunity Spell Level\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_IMPROVED_EVASION)) { sProperties = sProperties + "Improved Evasion\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_KEEN)) { sProperties = sProperties + "Keen\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_LIGHT)) { sProperties = sProperties + "Light\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_MASSIVE_CRITICALS)) { sProperties = sProperties + "Massive Criticals\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_MIGHTY)) { sProperties = sProperties + "Mighty\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_MIND_BLANK)) { sProperties = sProperties + "Mind Blank\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_MONSTER_DAMAGE)) { sProperties = sProperties + "Monster Damage\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_NO_DAMAGE)) { sProperties = sProperties + "No Damage\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_ON_HIT_PROPERTIES)) { sProperties = sProperties + "On Hit\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_ON_MONSTER_HIT)) { sProperties = sProperties + "On Monster Hit\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_POISON)) { sProperties = sProperties + "Poison\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_REGENERATION)) { sProperties = sProperties + "Regeneration\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_REGENERATION_VAMPIRIC)) { sProperties = sProperties + "Vampiric Regeneration\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_SAVING_THROW_BONUS)) { sProperties = sProperties + "Saving Throw Bonus\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC)) { sProperties = sProperties + "Specific Saving Throw Bonus\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_SKILL_BONUS)) { sProperties = sProperties + "Skill Bonus\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_SPELL_RESISTANCE)) { sProperties = sProperties + "Spell Resistance\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_THIEVES_TOOLS)) { sProperties = sProperties + "Thieves Tools\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_TRAP)) { sProperties = sProperties + "Trap\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_TRUE_SEEING)) { sProperties = sProperties + "True Seeing\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_TURN_RESISTANCE)) { sProperties = sProperties + "Turn Resistance\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_UNLIMITED_AMMUNITION)) { sProperties = sProperties + "Unlimited Ammo\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_USE_LIMITATION_ALIGNMENT_GROUP)) { sProperties = sProperties + "Alignment Group Use Limitation\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_USE_LIMITATION_CLASS)) { sProperties = sProperties + "Class Use Limitation\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_USE_LIMITATION_RACIAL_TYPE)) { sProperties = sProperties + "Racial Use Limitation\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_USE_LIMITATION_SPECIFIC_ALIGNMENT)) { sProperties = sProperties + "Alignment Use Limitation\n"; }
if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_USE_LIMITATION_TILESET)) { sProperties = sProperties + "Tileset Use Limitation\n"; }
// if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_VORPAL)) { sProperties = sProperties + "Vorpal\n"; }
// if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_WOUNDING)) { sProperties = sProperties + "Wounding\n"; }
if(sProperties != "") { sProperties = "Properties:\n" + sProperties; }
sReturnString = sStacked + GetName(oItem) + "\n" +
"-------------------------------------------\n" +
sBaseType + "\n" +
sIdentified + "\n" +
((nACValue)?sACValue + "\n":"") +
sProperties;
}
else
{
sReturnString = sStacked + GetName(oItem) + " (" + sBaseType + ")";
}
return sReturnString;
}
void dmwand_JoinParty()
{
AssignCommand(oMySpeaker, AddToParty( oMySpeaker, GetFactionLeader(oMyTarget)));
}
void dmwand_JumpPlayerHere()
{
location lJumpLoc = GetLocation(oMySpeaker);
AssignCommand(oMyTarget, ActionJumpToLocation(lJumpLoc));
}
void dmwand_JumpToPlayer()
{
location lJumpLoc = GetLocation(oMyTarget);
AssignCommand(oMySpeaker, ActionJumpToLocation(lJumpLoc));
}
void dmwand_KickPC()
{
// Create a lightning strike, thunder, scorch mark, and random small
// lightnings at target's location
AssignCommand( oMySpeaker, ApplyEffectAtLocation ( DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_LIGHTNING_M), lMyLoc));
AssignCommand ( oMySpeaker, PlaySound ("as_wt_thundercl3"));
object oScorch = CreateObject ( OBJECT_TYPE_PLACEABLE, "plc_weathmark", lMyLoc, FALSE);
object oTargetArea = GetArea(oMySpeaker);
int nXPos, nYPos, nCount;
for(nCount = 0; nCount < 5; nCount++)
{
nXPos = Random(10) - 5;
nYPos = Random(10) - 5;
vector vNewVector = GetPositionFromLocation(lMyLoc);
vNewVector.x += nXPos;
vNewVector.y += nYPos;
location lNewLoc = Location(oTargetArea, vNewVector, 0.0);
AssignCommand( oMySpeaker, ApplyEffectAtLocation ( DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_LIGHTNING_S), lNewLoc));
}
DelayCommand ( 20.0, DestroyObject ( oScorch));
// Kick the target out of the game
BootPC(oMyTarget);
}
void dmwand_KillAndReplace()
{
SetPlotFlag(oMyTarget, FALSE);
AssignCommand(oMyTarget, SetIsDestroyable(FALSE, FALSE));
AssignCommand(oMyTarget, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDeath(), oMyTarget));
}
void dmwand_LeaveParty()
{
RemoveFromParty(oMySpeaker);
}
void dmwand_MapArea()
{
object omyarea = GetArea(oMySpeaker);
ExploreAreaForPlayer(omyarea, oMyTarget);
}
void dmwand_ModOneRep(string sPlayer)
{
string sAmt = GetLocalString(oMySpeaker, "dmw_repamt");
int nAmt = StringToInt(sAmt);
object oPlayer = GetLocalObject(oMySpeaker, "dmw_playercache" + sPlayer);
AdjustReputation(oPlayer, oMyTarget, nAmt);
AdjustReputation(oMyTarget, oPlayer, nAmt);
}
void dmwand_ModRep(string sAmt)
{
SetLocalString(oMySpeaker, "dmw_repamt", sAmt);
string sAllOrOne = GetLocalString(oMySpeaker, "dmw_repargs");
if(TestStringAgainstPattern(sAllOrOne, "one"))
{
dmwand_BuildConversation("ListPlayers", "func_ModOneRep");
return;
}
int nAmt = StringToInt(sAmt);
object oPlayer = GetFirstPC();
while(GetIsObjectValid(oPlayer))
{
AdjustReputation(oPlayer, oMyTarget, nAmt);
AdjustReputation(oMyTarget, oPlayer, nAmt);
oPlayer = GetNextPC();
}
}
void dmwand_PlayerListConv(string sParams)
{
int nPlayer = StringToInt(sParams);
int nCache;
int nCount;
object oPlayer = GetLocalObject(oMySpeaker, "dmw_playercache" + IntToString(nPlayer));
oMyTarget = oPlayer;
SetLocalObject(oMySpeaker, "dmwandtarget", oMyTarget);
//Go back to the first conversation level
dmwand_BuildConversation("Start", "");
}
string dmwand_Race(object oEntity)
{
switch (GetRacialType(oEntity))
{
case RACIAL_TYPE_ALL: return "All"; break;
case RACIAL_TYPE_ANIMAL: return "Animal"; break;
case RACIAL_TYPE_BEAST: return "Beast"; break;
case RACIAL_TYPE_CONSTRUCT: return "Construct"; break;
case RACIAL_TYPE_DRAGON: return "Dragon"; break;
case RACIAL_TYPE_DWARF: return "Dwarf"; break;
case RACIAL_TYPE_ELEMENTAL: return "Elemental"; break;
case RACIAL_TYPE_ELF: return "Elf"; break;
case RACIAL_TYPE_FEY: return "Fey"; break;
case RACIAL_TYPE_GIANT: return "Giant"; break;
case RACIAL_TYPE_GNOME: return "Gnome"; break;
case RACIAL_TYPE_HALFELF: return "Half Elf"; break;
case RACIAL_TYPE_HALFLING: return "Halfling"; break;
case RACIAL_TYPE_HALFORC: return "Half Orc"; break;
case RACIAL_TYPE_HUMAN: return "Human"; break;
case RACIAL_TYPE_HUMANOID_GOBLINOID: return "Goblinoid"; break;
case RACIAL_TYPE_HUMANOID_MONSTROUS: return "Monstrous"; break;
case RACIAL_TYPE_HUMANOID_ORC: return "Orc"; break;
case RACIAL_TYPE_HUMANOID_REPTILIAN: return "Reptillian"; break;
// case RACIAL_TYPE_INVALID: return "Unknown"; break;
case RACIAL_TYPE_MAGICAL_BEAST: return "Magical Beast"; break;
case RACIAL_TYPE_OUTSIDER: return "Outsider"; break;
case RACIAL_TYPE_SHAPECHANGER: return "Shapechanger"; break;
case RACIAL_TYPE_UNDEAD: return "Undead"; break;
case RACIAL_TYPE_VERMIN: return "Vermin"; break;
}
return "Unknown";
}
void dmwand_ReloadModule()
{
string sModuleName = GetModuleName();
// SendMessageToPC(oMySpeaker,"CRASHES MODULE-DISABLED");
StartNewModule(sModuleName);
}
void dmwand_ResumeDefault()
{
if(GetIsPC(oMyTarget))
{
AssignCommand ( oMyTarget, ClearAllActions());
}
else
{
ExecuteScript ( "nw_c2_default9", oMyTarget);
}
}
void dmwand_ShiftAlignment(string sAlign, int nShift)
{
if(TestStringAgainstPattern(sAlign, "law__"))
{
AdjustAlignment (oMyTarget, ALIGNMENT_LAWFUL, nShift);
return;
}
if(TestStringAgainstPattern(sAlign, "chaos"))
{
AdjustAlignment (oMyTarget, ALIGNMENT_CHAOTIC, nShift);
return;
}
if(TestStringAgainstPattern(sAlign, "good_"))
{
AdjustAlignment (oMyTarget, ALIGNMENT_GOOD, nShift);
return;
}
if(TestStringAgainstPattern(sAlign, "evil_"))
{
AdjustAlignment (oMyTarget, ALIGNMENT_EVIL, nShift);
return;
}
}
void dmwand_ShowAllAttribs()
{
string sSTR = IntToString(GetAbilityScore(oMyTarget,ABILITY_STRENGTH));
string sINT = IntToString(GetAbilityScore(oMyTarget,ABILITY_INTELLIGENCE));
string sDEX = IntToString(GetAbilityScore(oMyTarget,ABILITY_DEXTERITY));
string sWIS = IntToString(GetAbilityScore(oMyTarget,ABILITY_WISDOM));
string sCON = IntToString(GetAbilityScore(oMyTarget,ABILITY_CONSTITUTION));
string sCHA = IntToString(GetAbilityScore(oMyTarget,ABILITY_CHARISMA));
string sReport = "\n-------------------------------------------" +
"\nReported: " + IntToString(GetTimeHour()) + ":" + IntToString(GetTimeMinute()) +
"\nPlayer Name: " + GetPCPlayerName(oMyTarget) +
"PubCDKey: " + GetPCPublicCDKey(oMyTarget) +
"\nChar Name: " + GetName(oMyTarget) +
"\n-------------------------------------------" +
"\nRace: " + dmwand_Race(oMyTarget) +
"\nClass: " + dmwand_ClassLevel(oMyTarget) +
"\nXP: " + IntToString(GetXP(oMyTarget)) +
"\nGender: " + dmwand_Gender(oMyTarget) +
"\nAign: " + dmwand_Alignment(oMyTarget) +
"\nDiety: " + GetDeity(oMyTarget) +
"\n" +
"\nSTR: " + sSTR +
"\nINT: " + sINT +
"\nWIS: " + sWIS +
"\nDEX: " + sDEX +
"\nCON: " + sCON +
"\nCHA: " + sCHA +
"\n" +
"\nHPs: " + IntToString(GetCurrentHitPoints(oMyTarget)) +
" of " + IntToString(GetMaxHitPoints(oMyTarget)) +
"\nAC: " + IntToString(GetAC(oMyTarget)) +
"\n\nGold: " + IntToString(GetGold(oMyTarget)) +
"\nInventory:\n " + dmwand_Inventory(oMyTarget) +
"\n-------------------------------------------";
SetLocalString(oMySpeaker, "dmw_dialog0", sReport);
}
void dmwand_ShowBasicAttribs()
{
string sSTR = IntToString(GetAbilityScore(oMyTarget,ABILITY_STRENGTH));
string sINT = IntToString(GetAbilityScore(oMyTarget,ABILITY_INTELLIGENCE));
string sDEX = IntToString(GetAbilityScore(oMyTarget,ABILITY_DEXTERITY));
string sWIS = IntToString(GetAbilityScore(oMyTarget,ABILITY_WISDOM));
string sCON = IntToString(GetAbilityScore(oMyTarget,ABILITY_CONSTITUTION));
string sCHA = IntToString(GetAbilityScore(oMyTarget,ABILITY_CHARISMA));
string sReport = "\n-------------------------------------------" +
"\nPlayer Name: " + GetPCPlayerName(oMyTarget) +
"\nChar Name: " + GetName(oMyTarget) +
"\n-------------------------------------------" +
"\nRace: " + dmwand_Race(oMyTarget) +
"\nClass: " + dmwand_ClassLevel(oMyTarget) +
"\nXP: " + IntToString(GetXP(oMyTarget)) +
"\nGender: " + dmwand_Gender(oMyTarget) +
"\nAign: " + dmwand_Alignment(oMyTarget) +
"\nDiety: " + GetDeity(oMyTarget) +
"\n" +
"\nSTR: " + sSTR +
"\nINT: " + sINT +
"\nWIS: " + sWIS +
"\nDEX: " + sDEX +
"\nCON: " + sCON +
"\nCHA: " + sCHA +
"\n" +
"\nHPs: " + IntToString(GetCurrentHitPoints(oMyTarget)) +
" of " + IntToString(GetMaxHitPoints(oMyTarget)) +
"\nAC: " + IntToString(GetAC(oMyTarget)) +
"\n\nGold: " + IntToString(GetGold(oMyTarget)) +
"\n-------------------------------------------";
SetLocalString(oMySpeaker, "dmw_dialog0", sReport);
}
void dmwand_ShowInventory()
{
string sReport = "\n-------------------------------------------" +
"\nPlayer Name: " + GetPCPlayerName(oMyTarget) +
"\nChar Name: " + GetName(oMyTarget) +
"\n-------------------------------------------" +
"\nInventory:\n " + dmwand_Inventory(oMyTarget) +
"\n-------------------------------------------";
SetLocalString(oMySpeaker, "dmw_dialog0", sReport);
}
void dmwand_SkillCheck(int nSkill, int nSecret = TRUE)
{
int nRoll=d20();
int nRank=GetSkillRank (nSkill, oMyTarget);
int nResult=nRoll+nRank;
string sRoll=IntToString(nRoll);
string sRank=IntToString(nRank);
string sResult=IntToString(nResult);
string sSkill;
switch(nSkill)
{
case SKILL_ANIMAL_EMPATHY:
sSkill = "Animal Empathy"; break;
case SKILL_CONCENTRATION:
sSkill = "Concentration"; break;
case SKILL_DISABLE_TRAP:
sSkill = "Disable Trap"; break;
case SKILL_DISCIPLINE:
sSkill = "Discipline"; break;
case SKILL_HEAL:
sSkill = "Heal"; break;
case SKILL_HIDE:
sSkill = "Hide"; break;
case SKILL_LISTEN:
sSkill = "Listen"; break;
case SKILL_LORE:
sSkill = "Lore"; break;
case SKILL_MOVE_SILENTLY:
sSkill = "Move Silently"; break;
case SKILL_OPEN_LOCK:
sSkill = "Open Lock"; break;
case SKILL_PARRY:
sSkill = "Parry"; break;
case SKILL_PERFORM:
sSkill = "Perform"; break;
case SKILL_PERSUADE:
sSkill = "Persuade"; break;
case SKILL_PICK_POCKET:
sSkill = "Pick Pocket"; break;
case SKILL_SEARCH:
sSkill = "Search"; break;
case SKILL_SET_TRAP:
sSkill = "Set Trap"; break;
case SKILL_SPELLCRAFT:
sSkill = "Spellcraft"; break;
case SKILL_SPOT:
sSkill = "Spot"; break;
case SKILL_TAUNT:
sSkill = "Taunt"; break;
case SKILL_USE_MAGIC_DEVICE:
sSkill = "Use Magic Device"; break;
}
SendMessageToPC(oMySpeaker, GetName(oMyTarget)+"'s "+sSkill+" Check, Roll: "+sRoll+" Modifier: "+sRank+" = "+sResult);
if (!nSecret)
{
AssignCommand( oMyTarget, SpeakString(sSkill+" Check, Roll: "+sRoll+" Modifier: "+sRank+" = "+sResult));
}
}
void dmwand_SwapDayNight(int nDay)
{
int nCurrentHour;
int nCurrentMinute = GetTimeMinute();
int nCurrentSecond = GetTimeSecond();
int nCurrentMilli = GetTimeMillisecond();
nCurrentHour = ((nDay == 1)?7:19);
SetTime(nCurrentHour, nCurrentMinute, nCurrentSecond, nCurrentMilli);
dmwand_BuildConversation("TimeOfDay", "");
}
void dmwand_TakeAll()
{
dmwand_TakeAllEquipped();
dmwand_TakeAllUnequipped();
}
void dmwand_TakeAllEquipped()
{
dmwand_takeoneitem(GetItemInSlot(INVENTORY_SLOT_ARMS, oMyTarget));
dmwand_takeoneitem(GetItemInSlot(INVENTORY_SLOT_ARROWS, oMyTarget));
dmwand_takeoneitem(GetItemInSlot(INVENTORY_SLOT_BELT, oMyTarget));
dmwand_takeoneitem(GetItemInSlot(INVENTORY_SLOT_BOLTS, oMyTarget));
dmwand_takeoneitem(GetItemInSlot(INVENTORY_SLOT_BOOTS, oMyTarget));
dmwand_takeoneitem(GetItemInSlot(INVENTORY_SLOT_BULLETS, oMyTarget));
dmwand_takeoneitem(GetItemInSlot(INVENTORY_SLOT_CHEST, oMyTarget));
dmwand_takeoneitem(GetItemInSlot(INVENTORY_SLOT_CLOAK, oMyTarget));
dmwand_takeoneitem(GetItemInSlot(INVENTORY_SLOT_HEAD, oMyTarget));
dmwand_takeoneitem(GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oMyTarget));
dmwand_takeoneitem(GetItemInSlot(INVENTORY_SLOT_LEFTRING, oMyTarget));
dmwand_takeoneitem(GetItemInSlot(INVENTORY_SLOT_NECK, oMyTarget));
dmwand_takeoneitem(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oMyTarget));
dmwand_takeoneitem(GetItemInSlot(INVENTORY_SLOT_RIGHTRING, oMyTarget));
}
void dmwand_TakeAllUnequipped()
{
object oEquip = GetFirstItemInInventory(oMyTarget);
while(GetIsObjectValid(oEquip))
{
dmwand_takeoneitem(oEquip);
oEquip = GetNextItemInInventory(oMyTarget);
}
}
void dmwand_TakeItem()
{
object oItem = GetLocalObject(oMySpeaker, "dmw_item");
dmwand_takeoneitem(oItem);
dmwand_BuildConversation("ListInventory", "");
}
void dmwand_takeoneitem(object oEquip)
{
if (GetIsObjectValid(oEquip) != 0)
{
AssignCommand(oMySpeaker, ActionTakeItem(oEquip, oMyTarget));
}
}
void dmwand_Toad()
{
effect ePenguin = EffectPolymorph(POLYMORPH_TYPE_PENGUIN);
effect eParalyze = EffectParalyze();
SendMessageToPC(oMySpeaker, "Penguin? Don't you mean toad?");
AssignCommand(oMyTarget, ApplyEffectToObject(DURATION_TYPE_PERMANENT, ePenguin, oMyTarget));
AssignCommand(oMyTarget, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eParalyze, oMyTarget));
SetLocalInt(oMyTarget, "toaded", 1);
}
void dmwand_TurnNearOff()
{
object oMyTest = GetFirstObjectInShape(SHAPE_CUBE, 0.6, lMyLoc, FALSE, OBJECT_TYPE_ALL);
while(GetIsObjectValid(oMyTest) && GetIsPC(oMyTest))
{
object oMyTest = GetNextObjectInShape(SHAPE_CUBE, 0.6, lMyLoc, FALSE, OBJECT_TYPE_ALL);
}
if(GetIsObjectValid(oMyTest) && (! GetIsPC(oMyTest)))
{
dmwand_TurnOff(oMyTest);
}
}
void dmwand_TurnNearOn()
{
object oMyTest = GetFirstObjectInShape(SHAPE_CUBE, 0.6, lMyLoc, FALSE, OBJECT_TYPE_ALL);
while(GetIsObjectValid(oMyTest) && GetIsPC(oMyTest))
{
object oMyTest = GetNextObjectInShape(SHAPE_CUBE, 0.6, lMyLoc, FALSE, OBJECT_TYPE_ALL);
}
if(GetIsObjectValid(oMyTest) && (! GetIsPC(oMyTest)))
{
dmwand_TurnOn(oMyTest);
}
}
void dmwand_TurnOff(object oMyPlaceable)
{
AssignCommand(oMyPlaceable, PlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE));
DelayCommand(0.4,SetPlaceableIllumination(oMyPlaceable, FALSE));
DelayCommand(0.5,RecomputeStaticLighting(GetArea(oMyPlaceable)));
}
void dmwand_TurnOn(object oMyPlaceable)
{
AssignCommand(oMyPlaceable, PlayAnimation(ANIMATION_PLACEABLE_ACTIVATE));
DelayCommand(0.4,SetPlaceableIllumination(oMyPlaceable, TRUE));
DelayCommand(0.5,RecomputeStaticLighting(GetArea(oMyPlaceable)));
}
void dmwand_TurnTargetOff()
{
dmwand_TurnOff(oMyTarget);
}
void dmwand_TurnTargetOn()
{
dmwand_TurnOn(oMyTarget);
}
void dmwand_Untoad()
{
effect eMyEffect = GetFirstEffect(oMyTarget);
while(GetIsEffectValid(eMyEffect))
{
if(GetEffectType(eMyEffect) == EFFECT_TYPE_POLYMORPH ||
GetEffectType(eMyEffect) == EFFECT_TYPE_PARALYZE)
{
RemoveEffect(oMyTarget, eMyEffect);
}
eMyEffect = GetNextEffect(oMyTarget);
}
}