LoD_PRC8/_module/nss/hal_haunspaw.nss
Jaysyn904 94990edc60 Initial Upload
Initial Upload
2023-09-21 21:20:34 -04:00

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void main()
{
int nDice = Random(9) + 1;
int nGlow;
switch(nDice)
{
case 1: nGlow = VFX_DUR_GLOW_BLUE;
break;
case 2: nGlow = VFX_DUR_GLOW_BROWN;
break;
case 3: nGlow = VFX_DUR_GLOW_ORANGE;
break;
case 4: nGlow = VFX_DUR_GLOW_PURPLE;
break;
case 5: nGlow = VFX_DUR_GLOW_RED;
break;
case 6: nGlow = VFX_DUR_GLOW_WHITE;
break;
case 7: nGlow = VFX_DUR_GLOW_YELLOW;
break;
case 8: nGlow = VFX_DUR_GLOW_GREEN;
break;
case 9: nGlow = VFX_DUR_GLOW_GREY;
break;
default: nGlow = VFX_DUR_GLOW_GREY;
break;
}
effect eGlow = EffectVisualEffect(nGlow);
eGlow = ExtraordinaryEffect(eGlow);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eGlow, OBJECT_SELF);
ActionRandomWalk();
}