33 lines
797 B
Plaintext
33 lines
797 B
Plaintext
void main()
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{
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int nDice = Random(9) + 1;
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int nGlow;
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switch(nDice)
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{
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case 1: nGlow = VFX_DUR_GLOW_BLUE;
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break;
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case 2: nGlow = VFX_DUR_GLOW_BROWN;
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break;
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case 3: nGlow = VFX_DUR_GLOW_ORANGE;
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break;
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case 4: nGlow = VFX_DUR_GLOW_PURPLE;
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break;
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case 5: nGlow = VFX_DUR_GLOW_RED;
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break;
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case 6: nGlow = VFX_DUR_GLOW_WHITE;
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break;
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case 7: nGlow = VFX_DUR_GLOW_YELLOW;
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break;
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case 8: nGlow = VFX_DUR_GLOW_GREEN;
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break;
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case 9: nGlow = VFX_DUR_GLOW_GREY;
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break;
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default: nGlow = VFX_DUR_GLOW_GREY;
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break;
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}
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effect eGlow = EffectVisualEffect(nGlow);
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eGlow = ExtraordinaryEffect(eGlow);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eGlow, OBJECT_SELF);
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ActionRandomWalk();
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}
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