LoD_PRC8/_module/nss/lcs_shld_include.nss
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int lcs_GetNextValidShieldModel(object oItem)
{
int nCurrentAppearance = GetItemAppearance(oItem, ITEM_APPR_TYPE_WEAPON_MODEL, 0);
int nBaseItemType = GetBaseItemType(oItem);
if(nCurrentAppearance == 4)
{
//if(nBaseItemType == BASE_ITEM_SMALLSHIELD)
//{
return 1;
//}
//else
//{
// return 11;
//}
}
//else if(nCurrentAppearance == 15)
//{
// return 1;
//}
else
{
return nCurrentAppearance + 1;
}
}
int lcs_GetPreviousValidShieldModel(object oItem)
{
int nCurrentAppearance = GetItemAppearance(oItem, ITEM_APPR_TYPE_WEAPON_MODEL, 0);
int nBaseItemType = GetBaseItemType(oItem);
//if(nCurrentAppearance == 11)
//{
// return 4;
//}
if(nCurrentAppearance == 1)
{
//if(nBaseItemType == BASE_ITEM_SMALLSHIELD)
//{
return 4;
//}
//else
//{
// return 15;
//}
}
else
{
return nCurrentAppearance - 1;
}
}
int lcs_GetNextValidShieldColor(object oItem)
{
int nAppearance = GetItemAppearance(oItem, ITEM_APPR_TYPE_WEAPON_COLOR, 0);
if(nAppearance == 3)
{
nAppearance = 1;
}
else
{
nAppearance = nAppearance + 1;
}
return nAppearance;
}
int lcs_GetPreviousValidShieldColor(object oItem)
{
int nAppearance = GetItemAppearance(oItem, ITEM_APPR_TYPE_WEAPON_COLOR, 0);
if(nAppearance == 1)
{
nAppearance = 3;
}
else
{
nAppearance = nAppearance - 1;
}
return nAppearance;
}
void lcs_ModifyandEquipNewShield(object oItem, int nAppearance)
{
object oPC = GetItemPossessor(oItem);
object oNewItem = CopyItemAndModify(oItem, ITEM_APPR_TYPE_WEAPON_MODEL, 0, nAppearance);
DestroyObject(oItem);
SetCommandable(TRUE, oPC);
AssignCommand(oPC, ActionEquipItem(oNewItem, INVENTORY_SLOT_LEFTHAND));
}
void lcs_ModifyColorandEquipNewShield(object oItem, int nAppearance)
{
object oPC = GetItemPossessor(oItem);
object oNewItem = CopyItemAndModify(oItem, ITEM_APPR_TYPE_WEAPON_COLOR, 0, nAppearance);
DestroyObject(oItem);
SetCommandable(TRUE, oPC);
AssignCommand(oPC, ActionEquipItem(oNewItem, INVENTORY_SLOT_LEFTHAND));
}