23 lines
894 B
Plaintext
23 lines
894 B
Plaintext
#include "NW_I0_GENERIC"
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void main()
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{
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object oDeepHorror1;
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object oDeepHorror2;
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location locDeepHorrorSpawn1 =
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GenerateNewLocationFromLocation(GetLocation(OBJECT_SELF), 3.0f, 0.0f, 0.0f);
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location locDeepHorrorSpawn2 =
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GenerateNewLocationFromLocation(GetLocation(OBJECT_SELF), -3.0f, 0.0f, 0.0f);
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effect eSummonEffect = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_3);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eSummonEffect, locDeepHorrorSpawn1);
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oDeepHorror1 = CreateObject(OBJECT_TYPE_CREATURE, "mdg_deephorror", locDeepHorrorSpawn1);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eSummonEffect, locDeepHorrorSpawn2);
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oDeepHorror2 = CreateObject(OBJECT_TYPE_CREATURE, "mdg_deephorror", locDeepHorrorSpawn2);
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SetLocalObject(OBJECT_SELF, "DeepHorror1", oDeepHorror1);
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SetLocalObject(OBJECT_SELF, "DeepHorror2", oDeepHorror2);
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}
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