LoT_PRC8/_module/nss/trap_spke_strong.nss
Jaysyn904 ec287507a1 Initial upload
Initial upload.
2023-09-25 21:32:17 -04:00

42 lines
1.4 KiB
Plaintext

void CreateObject2(int nObjectType, string sTemplate, location lLocation, int bUseAppearAnimation=FALSE);
//::///////////////////////////////////////////////
//:: Strong Spike Trap
//:: NW_T1_SpikeStrC
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Strikes the entering object with a spike for
5d6 damage.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: July 4th , 2001
//:://////////////////////////////////////////////
void main()
{
//Declare major variables
object oTarget = GetEnteringObject();
int nAC = GetAC(oTarget);
//Make attack roll
int nRoll = d20() + 10 + 3;
effect eDam = EffectDamage(d6(5), DAMAGE_TYPE_PIERCING);
effect eVis = EffectVisualEffect(253);
if (nRoll > 0)
{
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, GetLocation(oTarget));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
}
//respawn trap
//respawn trap
DelayCommand(598.0, CreateObject2(GetObjectType(OBJECT_SELF), GetResRef(OBJECT_SELF), GetLocation(OBJECT_SELF)));
DelayCommand(600.0, DestroyObject(OBJECT_SELF));
}
void CreateObject2(int nObjectType, string sTemplate, location lLocation, int bUseAppearAnimation=FALSE)
{
CreateObject(nObjectType, sTemplate, lLocation, bUseAppearAnimation);
return;
}