2026/01/14 Late update

Updated PEPS.
Tweaked geomorph code to prevent broken transitions.
East/west & north/south are now randomized & tacked separately.
Dungeon will reset areas when empty & no more options are available.
Fixed issue with spell effect NUI.
Full compile.
This commit is contained in:
Jaysyn904
2026-01-14 23:49:30 -05:00
parent 7598075698
commit 7207aba580
26 changed files with 540 additions and 111 deletions

View File

@@ -2,9 +2,10 @@
void main()
{
ms_Nomenclature(OBJECT_SELF);
ExecuteScript("ss_treasure",OBJECT_SELF);
DelayCommand(0.3,ExecuteScript("ss_treas_auto_on",OBJECT_SELF));
ms_Nomenclature(OBJECT_SELF);
DelayCommand(0.5,ExecuteScript("ss_treas_auto_on",OBJECT_SELF));
}