Added Medium Viper animal companion.
Added Medium Viper animal companion.
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@@ -40,6 +40,7 @@ const int EVENT_USER_DEFINED_POSTSPAWN = 1511;
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#include "ms_name_inc"
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#include "NW_O2_CONINCLUDE"
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#include "x2_inc_switches"
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#include "ds_rnd_armor_inc"
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void main()
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{
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@@ -49,34 +50,7 @@ void main()
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// User defined OnSpawn event requested?
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int nSpecEvent = GetLocalInt(OBJECT_SELF,"X2_USERDEFINED_ONSPAWN_EVENTS");
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//Randomizes Armor
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int nResult = d6(1);
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object oArmor;
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string sItem;
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if (nResult == 1)
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{
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sItem = "AR_ALTSL_BONE01";
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}
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else if(nResult == 2)
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{
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sItem = "AR_ALTSL_IVORY";
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}
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else if(nResult == 3)
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{
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sItem = "AR_ALTLT_LEATHER";
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}
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else if(nResult ==4)
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{
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sItem = "AR_ALTLT_MEKILOT";
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}
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else if(nResult == 5)
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{
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sItem = "AR_ALTPD_CLOTH01";
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}
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else
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sItem = "AR_ACLCL_HARNESS";
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DelayCommand(3.0, ActionEquipItem(CreateItemOnObject(sItem), INVENTORY_SLOT_CHEST));
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// Pre Spawn Event requested
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@@ -412,9 +386,12 @@ void main()
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nHairColor = Random(15);
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SetColor(OBJECT_SELF, COLOR_CHANNEL_HAIR, nHairColor);
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//Calls the Random Name Generator
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//Calls the Random Name Generator
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ms_Nomenclature(OBJECT_SELF);
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// Randomize Armor
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GuardArmor(OBJECT_SELF);
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SetLocalInt(OBJECT_SELF, "iDialogue", Random(10) + 1);
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//SetLocalString(OBJECT_SELF, "sName", RandomName());
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