Added PnP Dire Rat.
Added PnP Dire Rat.
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180
nwn_dark_sun/ar_db_struct.nss
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180
nwn_dark_sun/ar_db_struct.nss
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//::///////////////////////////////////////////////
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//:: Athas reborn Database Data Structures
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//:: ar_db_struct
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//:: Copyright (c) 2007 Athas Reborn PW.
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//:://////////////////////////////////////////////
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/*
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*/
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//:://////////////////////////////////////////////
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//:: Created By: NiteCap
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//:: Created On: 7-9-07
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//:://////////////////////////////////////////////
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#include "ar_db_const"
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// Connection log data
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// nPlayerID: Player id pointer
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// nPC: PC id pointer
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// sInboundConnection: inbound time stamp
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// sOutboundConnection: outbound time stamp
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// sLastLocation: last Location
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// isDM: is player a DM
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// sIP: IP at login
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struct ar_connection_log
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{
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int nID;
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int nPlayer;
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int nPC;
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string sInboundConnection;
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string sOutboundConnection;
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string sLastLocation;
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int bDM;
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string sIP;
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string sTable;
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};
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// Area data
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// sResref: Area reseref
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// sCommonName: Area Common Name
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//
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struct ar_area_index
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{
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string sResRef;
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string sDescription;
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string sCommonName;
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string sTable;
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};
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// Arena Kills Data
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// nloser: pc referance of the losing pc
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// nwinner: pc referance of the winning pc
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// nPCWin: did a pc win this match
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// nCreatureWin: did a creature win this match
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// nLoserHD
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// nWinnerHD
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struct ar_arena_kills_index
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{
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int nloser;
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int nwinner;
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int bPCWin;
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int bCreatureWin;
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int nLoserHD;
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int nWinnerHD;
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string sTable;
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};
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struct ar_creature_index
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{
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string sResRef;
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string sDescription;
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string sCommonName;
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int nCRValue;
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int nRace;
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int bPlotFlag;
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string sTable;
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};
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struct ar_pc_bounty
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{
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int nWantedPC;//pc id pointer
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int nCollectionAmmount;//amount to collect on colection
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int nBountyOrigin;//id pointer of the pc killed for the bounty
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string sInception;//date bounty was placed
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int nCollector;//id pointer to the collector
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string sCollectionDate;//Date bounty was collected
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string sTable;
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};
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struct ar_pc_creature_kills
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{
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int nPC;
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int nCreature;
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int nArea;
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int nXpValue;
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int nGoldValue;
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string sTimeStamp;
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string sTable;
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};
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struct ar_pc_death_index
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{
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int nPC;
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int nKiller;
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int bPCKill;
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int bCreatureKill;
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string sTimeStamp;
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string sTable;
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};
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struct ar_pc_index
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{
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string sName;
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int nPlayer;
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int bDM;
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int nRace;
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string sTable;
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};
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struct ar_pc_quests
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{
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int nQuest;
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int bCStatus;
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int nPC;
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string sCompleted; //completetion time stamp
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string sTable;
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};
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struct ar_player_index
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{
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string sName;
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string sIP;
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string sCDKEY;
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string sLastIP;
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int bDM;
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string sTable;
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};
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struct ar_player_storage
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{
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string sResRef;
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int nStackSize;
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int nInventorySize;
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int nPlayer;
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string sTable;
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};
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struct ar_quest_index
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{
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string sName;
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int nXPValue;
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int nGoldValue;
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int nNPC;
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string sTable;
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};
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struct ar_race_index
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{
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string sName;
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string sStartLocation;
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string sRespawnLocation;
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string sTable;
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};
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struct ar_item_index
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{
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string sResRef;
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string sDescription;
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int nGoldValue;
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int nType;
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string sName;
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};
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//void main(){}
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