Added PnP Dire Rat.
Added PnP Dire Rat.
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310
nwn_dark_sun/ar_def_spawnbuff.nss
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310
nwn_dark_sun/ar_def_spawnbuff.nss
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//::///////////////////////////////////////////////
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//:: Name ar_def_spawnbuff
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Auto-Buff On Spawn script
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2003-07-28: Georg Zoeller:
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If you set a ninteger on the creature named
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"X2_USERDEFINED_ONSPAWN_EVENTS"
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The creature will fire a pre and a post-spawn
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event on itself, depending on the value of that
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variable
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1 - Fire Userdefined Event 1510 (pre spawn)
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2 - Fire Userdefined Event 1511 (post spawn)
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3 - Fire both events
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2007-12-31: Deva Winblood
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Modified to look for X3_HORSE_OWNER_TAG and if
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it is defined look for an NPC with that tag
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nearby or in the module (checks near first).
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It will make that NPC this horse's master.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Keith Warner, Georg Zoeller
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//:: Created On: June 11/03
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//:://////////////////////////////////////////////
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//:: Modified By: DM Heatstroke
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//:: Modified On: 1-24-11
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//:://////////////////////////////////////////////
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const int EVENT_USER_DEFINED_PRESPAWN = 1510;
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const int EVENT_USER_DEFINED_POSTSPAWN = 1511;
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#include "NW_I0_GENERIC"
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#include "ms_name_inc"
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#include "x2_inc_switches"
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void main()
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{
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string sTag;
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object oNPC;
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ExecuteScript("prc_npc_spawn", OBJECT_SELF);
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// User defined OnSpawn event requested?
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int nSpecEvent = GetLocalInt(OBJECT_SELF,"X2_USERDEFINED_ONSPAWN_EVENTS");
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// Pre Spawn Event requested
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if (nSpecEvent == 1 || nSpecEvent == 3 )
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{
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SignalEvent(OBJECT_SELF,EventUserDefined(EVENT_USER_DEFINED_PRESPAWN ));
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}
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sTag=GetLocalString(OBJECT_SELF,"X3_HORSE_OWNER_TAG");
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if (GetStringLength(sTag)>0)
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{ // look for master
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oNPC=GetNearestObjectByTag(sTag);
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if (GetIsObjectValid(oNPC)&&GetObjectType(oNPC)==OBJECT_TYPE_CREATURE)
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{ // master found
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AddHenchman(oNPC);
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} // master found
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else
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{ // look in module
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oNPC=GetObjectByTag(sTag);
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if (GetIsObjectValid(oNPC)&&GetObjectType(oNPC)==OBJECT_TYPE_CREATURE)
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{ // master found
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AddHenchman(oNPC);
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} // master found
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else
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{ // master does not exist - remove X3_HORSE_OWNER_TAG
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DeleteLocalString(OBJECT_SELF,"X3_HORSE_OWNER_TAG");
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} // master does not exist - remove X3_HORSE_OWNER_TAG
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} // look in module
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} // look for master
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int nAutobuff = GetLocalInt(OBJECT_SELF,"AUTOBUFF");
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if (nAutobuff > 0 )
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{
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SetSpawnInCondition(NW_FLAG_FAST_BUFF_ENEMY);
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}
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//:: Creature will flee those that close within 7m if they are not friends,
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//:: Rangers or Druids.
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int nHerbivore = GetLocalInt(OBJECT_SELF,"CREATURE_VAR_HERBIVORE");
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if (nHerbivore > 0 )
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{
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SetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL);
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SetBehaviorState(NW_FLAG_BEHAVIOR_HERBIVORE);
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}
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//:: Creature will only attack those that close within 5m and are not friends,
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//:: Rangers or Druids.
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int nOmnivore = GetLocalInt(OBJECT_SELF,"CREATURE_VAR_OMNIVORE");
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if (nOmnivore > 0 )
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{
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SetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL);
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SetBehaviorState(NW_FLAG_BEHAVIOR_OMNIVORE);
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}
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//:: Fix for the new golems to reduce their number of attacks.
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int nNumber = GetLocalInt(OBJECT_SELF,"CREATURE_VAR_NUMBER_OF_ATTACKS");
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if (nNumber >0 )
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{
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SetBaseAttackBonus(nNumber);
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}
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int nShadowy = GetLocalInt(OBJECT_SELF,"SHADOWY");
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if (nShadowy)
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{
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effect eVis = EffectVisualEffect(VFX_DUR_PROT_SHADOW_ARMOR);
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eVis = SupernaturalEffect(eVis);
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eVis = ExtraordinaryEffect(eVis);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF);
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}
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int nStony = GetLocalInt(OBJECT_SELF,"STONY");
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if (nStony)
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{
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effect eVis = EffectVisualEffect(VFX_DUR_PROT_STONESKIN);
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eVis = SupernaturalEffect(eVis);
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eVis = ExtraordinaryEffect(eVis);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF);
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}
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int nWoody = GetLocalInt(OBJECT_SELF,"WOODY");
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if (nWoody)
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{
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effect eVis = EffectVisualEffect(VFX_DUR_PROT_BARKSKIN);
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eVis = SupernaturalEffect(eVis);
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eVis = ExtraordinaryEffect(eVis);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF);
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}
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int nIcy = GetLocalInt(OBJECT_SELF,"ICY");
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if (nIcy)
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{
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effect eVis = EffectVisualEffect(VFX_DUR_ICESKIN);
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eVis = SupernaturalEffect(eVis);
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eVis = ExtraordinaryEffect(eVis);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF);
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}
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int nSR = GetLocalInt(OBJECT_SELF,"SPELL_RESISTANCE");
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if ( nSR )
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{
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effect eSR = EffectSpellResistanceIncrease(nSR);
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eSR = SupernaturalEffect(eSR);
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eSR = ExtraordinaryEffect(eSR);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,eSR,OBJECT_SELF);
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}
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int nAttackBonus = GetLocalInt(OBJECT_SELF,"ATTACK_BONUS");
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if ( nAttackBonus )
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{
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effect eAttack = EffectAttackIncrease(nAttackBonus);
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eAttack = SupernaturalEffect(eAttack);
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eAttack = ExtraordinaryEffect(eAttack);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,eAttack,OBJECT_SELF);
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}
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int nGlow = GetLocalInt (OBJECT_SELF,"GLOW_COLOR");
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if (nGlow == 1)
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{
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effect eVis = EffectVisualEffect(VFX_DUR_GLOW_BLUE);
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eVis = SupernaturalEffect(eVis);
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eVis = ExtraordinaryEffect(eVis);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF);
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}
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else if (nGlow == 2)
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{
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effect eVis = EffectVisualEffect(VFX_DUR_GLOW_BROWN);
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eVis = SupernaturalEffect(eVis);
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eVis = ExtraordinaryEffect(eVis);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF);
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}
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else if (nGlow == 3)
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{
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effect eVis = EffectVisualEffect(VFX_DUR_GLOW_GREEN);
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eVis = SupernaturalEffect(eVis);
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eVis = ExtraordinaryEffect(eVis);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF);
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}
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else if (nGlow == 4)
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{
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effect eVis = EffectVisualEffect(VFX_DUR_GLOW_GREY);
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eVis = SupernaturalEffect(eVis);
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eVis = ExtraordinaryEffect(eVis);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF);
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}
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else if (nGlow == 5)
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{
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effect eVis = EffectVisualEffect(VFX_DUR_GLOW_LIGHT_BLUE);
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eVis = SupernaturalEffect(eVis);
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eVis = ExtraordinaryEffect(eVis);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF);
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}
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else if (nGlow == 6)
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{
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effect eVis = EffectVisualEffect(VFX_DUR_GLOW_LIGHT_BROWN);
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eVis = SupernaturalEffect(eVis);
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eVis = ExtraordinaryEffect(eVis);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF);
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}
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else if (nGlow == 7)
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{
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effect eVis = EffectVisualEffect(VFX_DUR_GLOW_LIGHT_GREEN);
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eVis = SupernaturalEffect(eVis);
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eVis = ExtraordinaryEffect(eVis);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF);
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}
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else if (nGlow == 8)
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{
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effect eVis = EffectVisualEffect(VFX_DUR_GLOW_LIGHT_ORANGE);
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eVis = SupernaturalEffect(eVis);
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eVis = ExtraordinaryEffect(eVis);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF);
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}
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else if (nGlow == 9)
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{
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effect eVis = EffectVisualEffect(VFX_DUR_GLOW_LIGHT_PURPLE);
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eVis = SupernaturalEffect(eVis);
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eVis = ExtraordinaryEffect(eVis);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF);
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}
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else if (nGlow == 10)
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{
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effect eVis = EffectVisualEffect(VFX_DUR_GLOW_LIGHT_RED);
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eVis = SupernaturalEffect(eVis);
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eVis = ExtraordinaryEffect(eVis);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF);
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}
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else if (nGlow == 11)
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{
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effect eVis = EffectVisualEffect(VFX_DUR_GLOW_LIGHT_YELLOW);
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eVis = SupernaturalEffect(eVis);
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eVis = ExtraordinaryEffect(eVis);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF);
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}
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else if (nGlow == 12)
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{
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effect eVis = EffectVisualEffect(VFX_DUR_GLOW_ORANGE);
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eVis = SupernaturalEffect(eVis);
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eVis = ExtraordinaryEffect(eVis);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF);
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}
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else if (nGlow == 13)
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{
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effect eVis = EffectVisualEffect(VFX_DUR_GLOW_PURPLE);
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eVis = SupernaturalEffect(eVis);
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eVis = ExtraordinaryEffect(eVis);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF);
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}
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else if (nGlow == 14)
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{
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effect eVis = EffectVisualEffect(VFX_DUR_GLOW_RED);
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eVis = SupernaturalEffect(eVis);
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eVis = ExtraordinaryEffect(eVis);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF);
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}
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else if (nGlow == 15)
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{
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effect eVis = EffectVisualEffect(VFX_DUR_GLOW_WHITE);
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eVis = SupernaturalEffect(eVis);
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eVis = ExtraordinaryEffect(eVis);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF);
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}
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else if (nGlow == 16)
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{
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effect eVis = EffectVisualEffect(VFX_DUR_GLOW_YELLOW);
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eVis = SupernaturalEffect(eVis);
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eVis = ExtraordinaryEffect(eVis);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF);
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}
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//modify to try fix on Various Aura effects.
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//NC:EDIT
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/* int nAtropal = GetTag(OBJECT_SELF)=="ATROPAL001" ? TRUE : FALSE;
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if(nAtropal)ExecuteScript("atropal_aura",OBJECT_SELF);
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int nNWalker = GetTag(OBJECT_SELF)=="Nightwalker" ? TRUE : FALSE;
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if(nNWalker)ExecuteScript("desecrating_aura",OBJECT_SELF);
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int nNCrawler = GetTag(OBJECT_SELF)=="Nightcrawler" ? TRUE : FALSE;
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if(nNCrawler)ExecuteScript("desecrating_aura",OBJECT_SELF);
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int nVoidWraith = GetTag(OBJECT_SELF)=="Voidwraith" ? TRUE : FALSE;
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if(nVoidWraith)ExecuteScript("airlessaura",OBJECT_SELF);
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int AtropalScion = GetTag(OBJECT_SELF)=="AtropalScion" ? TRUE : FALSE;
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if(AtropalScion)ExecuteScript("neaura",OBJECT_SELF);
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int nGhast = GetTag(OBJECT_SELF)=="GHAST001" ? TRUE : FALSE;
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if(nGhast)ExecuteScript("ghast_stench",OBJECT_SELF); */
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// Execute default OnSpawn script.
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ExecuteScript("nw_c2_default9", OBJECT_SELF);
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//Post Spawn event requeste
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if (nSpecEvent == 2 || nSpecEvent == 3)
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{
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SignalEvent(OBJECT_SELF,EventUserDefined(EVENT_USER_DEFINED_POSTSPAWN));
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}
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ms_Nomenclature(OBJECT_SELF);
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}
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