Added PnP Dire Rat.
Added PnP Dire Rat.
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60
nwn_dark_sun/ar_mod_onunaqui.nss
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60
nwn_dark_sun/ar_mod_onunaqui.nss
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//::///////////////////////////////////////////////
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//:: Example XP2 OnItemUnAcquireScript
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//:: x2_mod_def_unaqu
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//:: (c) 2003 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Put into: OnItemUnAcquire Event
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Georg Zoeller
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//:: Created On: 2003-07-16
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//:://////////////////////////////////////////////
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#include "x2_inc_switches"
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void main()
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{
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object oItem = GetModuleItemLost();
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object oPC = GetModuleItemLostBy();
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if(!GetIsPC(oPC)) return;
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// * Generic Item Script Execution Code
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// * If MODULE_SWITCH_EXECUTE_TAGBASED_SCRIPTS is set to TRUE on the module,
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// * it will execute a script that has the same name as the item's tag
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// * inside this script you can manage scripts for all events by checking against
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// * GetUserDefinedItemEventNumber(). See x2_it_example.nss
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if (GetModuleSwitchValue(MODULE_SWITCH_ENABLE_TAGBASED_SCRIPTS) == TRUE)
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{
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SetUserDefinedItemEventNumber(X2_ITEM_EVENT_UNACQUIRE);
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int nRet = ExecuteScriptAndReturnInt(GetUserDefinedItemEventScriptName(oItem),OBJECT_SELF);
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if (nRet == X2_EXECUTE_SCRIPT_END)
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{
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return;
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}
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}
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//Start BESIE Spawn System
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int iMph;
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if(!GetLocalInt(GetModule(), "re_iMph"))
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{
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iMph = 2;
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}
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else
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{
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iMph = GetLocalInt(GetModule(), "re_iMph");
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}
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int iMin = 60;
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int iHr = iMin * iMph;
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int iDay = iHr * 24;
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int iMth = iDay * 28;
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int iYr = iMth * 12;
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object oAmIDroppedLoot = GetModuleItemLost();
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if(GetIsObjectValid(oAmIDroppedLoot))
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{
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SetLocalInt(oAmIDroppedLoot, "re_bDroppedItem", TRUE);
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SetLocalInt(oAmIDroppedLoot, "re_iDropTime", (GetCalendarYear() * iYr) + (GetCalendarMonth() * iMth) + (GetCalendarDay()* iDay) + (GetTimeHour()* iHr) + (GetTimeMinute() * iMin) + GetTimeSecond());
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}
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//End BESIE Spawn System
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}
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