Added PnP Dire Rat.
Added PnP Dire Rat.
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50
nwn_dark_sun/asg_cfg_spawnkit.nss
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50
nwn_dark_sun/asg_cfg_spawnkit.nss
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//::///////////////////////////////////////////////
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//:: Name ASG Spawnkit User Config File.
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//:: FileName asg_cfg_spawkit
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Version 1.3
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Donny L. Wilbanks
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//:: Created On: 8/11/03
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//:://////////////////////////////////////////////
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void main()
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{
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// ***************************
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// *
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// * Automapper
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// *
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// * Automapping can be turned on or off, changing the TRUE or FALSE.
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// * Defualt is TRUE;
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int iAutomapper = TRUE;
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// ***************************
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// *
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// * Area Discription
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// *
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// * This will give a short area discription when the player enters the area
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// * Default is FALSE;
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int iASG_SKIT_ADISCR = FALSE;
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// ***************************
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// *
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// * Global Script Related
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// *
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// * This string is a good place to place scripts that you may wish to have
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// * fire off on OnEnter and OnExit events. by Defualt these have the words
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// * SCRIPT_INVALID, wich tells the spawn kit not to exicute a custom script
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// * replace with your own script name for custom script event. The script
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// * event will exicute at the end of the Spawn Scripts.
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string sOnExit = "SCRIPT_INVALID";
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string sOnEnter = "SCRIPT_INVALID";
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// *******************************
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// *
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// * Save Info
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// *
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SetLocalInt(GetModule(),"ASG_SKIT_ADISCR",iASG_SKIT_ADISCR);
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SetLocalInt(GetModule(),"ASG_SPAWKIT_AUTOMAPPER",iAutomapper);
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SetLocalString(GetModule(),"ASG_SPKIT_ONENTER",sOnEnter);
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SetLocalString(GetModule(),"ASG_SPKIT_ONEXIT",sOnExit);
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}
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