Added PnP Dire Rat.

Added PnP Dire Rat.
This commit is contained in:
Jaysyn904
2021-07-21 17:48:43 -04:00
parent 552f1686c8
commit b01c5cc7db
10849 changed files with 171143 additions and 1 deletions

View File

@@ -0,0 +1,33 @@
#include "NW_I0_SPELLS"
void main()
{
object oTarget = GetEnteringObject();
object oCaster = GetAreaOfEffectCreator();
int nLevel = GetHitDice(oCaster);
int nDC = 10 + nLevel / 2 + GetAbilityModifier(ABILITY_CHARISMA,oCaster);
if ( nLevel > 20 )
nLevel = 20;
float fDuration = HoursToSeconds(nLevel);
if ( !GetIsEnemy(oTarget,oCaster) || oTarget == oCaster )
return;
effect eCharm = EffectCharmed();
effect eImp = EffectVisualEffect(VFX_IMP_CHARM);
effect eVis = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DOMINATED);
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
effect eLink = EffectLinkEffects(eCharm,eVis);
eLink = EffectLinkEffects(eLink,eDur);
if ( !MySavingThrow(SAVING_THROW_WILL,oTarget,nDC,SAVING_THROW_TYPE_MIND_SPELLS,oCaster) )
{
ApplyEffectToObject(DURATION_TYPE_INSTANT,eImp,oTarget);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eLink,oTarget,fDuration);
}
}