Added PnP Dire Rat.
Added PnP Dire Rat.
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41
nwn_dark_sun/ds_exit_urik_sew.nss
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41
nwn_dark_sun/ds_exit_urik_sew.nss
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//::///////////////////////////////////////////////
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//:: Urik Below Sewer Exit
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//:: ds_exit_urik_sew.nss
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//:: Copyright (c) 2012 Athas Reborn
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//:://////////////////////////////////////////////
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/*
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Transitions from Urik Sewers to Urik - Obsidian Gate
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*/
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//:://////////////////////////////////////////////
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//:: Created By: DM Heatstroke
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//:: Created On: March 14 2021
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//:://////////////////////////////////////////////
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void main()
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{
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object oPC = GetLastUsedBy();
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if (!GetIsPC(oPC)) return;
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object oTarget;
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location lTarget;
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oTarget = GetWaypointByTag("WP_URIKBELOW_SEWER_EXIT");
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lTarget = GetLocation(oTarget);
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//only do the jump if the location is valid.
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//though not flawless, we just check if it is in a valid area.
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//the script will stop if the location isn't valid - meaning that
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//nothing put after the teleport will fire either.
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//the current location won't be stored, either
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if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;
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AssignCommand(oPC, ClearAllActions());
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AssignCommand(oPC, ActionJumpToLocation(lTarget));
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}
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