Added PnP Dire Rat.
Added PnP Dire Rat.
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97
nwn_dark_sun/ds_killinnocent.nss
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97
nwn_dark_sun/ds_killinnocent.nss
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//:://////////////////////////////////////////////////
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//:: ds_killinnocent
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/*
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OnDeath event handler for commoner NPCs.
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Adjusts killer's alignment if appropriate and
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alerts allies to our death.
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*/
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//:://////////////////////////////////////////////////
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//:: Copyright (c) 2002 Floodgate Entertainment
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//:: Created By: Naomi Novik
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//:: Created On: 12/22/2002
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//:://////////////////////////////////////////////////
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//:://////////////////////////////////////////////////
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//:: Modified By: Deva Winblood
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//:: Modified On: April 1st, 2008
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//:: Added Support for Dying Wile Mounted
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//:://///////////////////////////////////////////////
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#include "x2_inc_compon"
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#include "x0_i0_spawncond"
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//#include "x3_inc_horse"
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void ClearSlot(int iSlotID);
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void main()
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{
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int nClass = GetLevelByClass(CLASS_TYPE_COMMONER);
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int nAlign = GetAlignmentGoodEvil(OBJECT_SELF);
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object oKiller = GetLastKiller();
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ExecuteScript("prc_npc_death", OBJECT_SELF);
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ExecuteScript("prc_pwondeath", OBJECT_SELF);
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if (GetLocalInt(GetModule(),"X3_ENABLE_MOUNT_DB")&&GetIsObjectValid(GetMaster(OBJECT_SELF)))
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SetLocalInt(GetMaster(OBJECT_SELF),"bX3_STORE_MOUNT_INFO",TRUE);
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// Default Commoner alignment changing. (If the commoner is not evil!)
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if (nClass > 1 &&
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GetAlignmentGoodEvil(OBJECT_SELF) != ALIGNMENT_EVIL)
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{
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if(GetIsPC(oKiller))
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{
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AdjustAlignment(oKiller, ALIGNMENT_EVIL, 10);
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}
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else
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{
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// If it is a summon, henchmen or familar of a PC, we adust the PC itself
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// Clever, eh?
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object oMaster = GetMaster(oKiller);
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if(GetIsObjectValid(oMaster) && GetIsPC(oMaster))
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{
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AdjustAlignment(oMaster, ALIGNMENT_EVIL, 5);
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}
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}
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}
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// Call to allies to let them know we're dead
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SpeakString("NW_I_AM_DEAD", TALKVOLUME_SILENT_TALK);
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//Shout Attack my target, only works with the On Spawn In setup
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SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK);
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// NOTE: the OnDeath user-defined event does not
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// trigger reliably and should probably be removed
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if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT))
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{
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SignalEvent(OBJECT_SELF, EventUserDefined(1007));
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}
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craft_drop_items(OBJECT_SELF);
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ClearSlot(INVENTORY_SLOT_CHEST);
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// initialise local variables
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int nKillFlag = GetLocalInt(GetLastKiller(), "KILL_TASK_FLAG");
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object oPC = GetLastKiller();
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string sTagSelf = GetTag(OBJECT_SELF);
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string sTagTarget = GetLocalString(oPC, "KILL_TASK_TARGET");
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AdjustAlignment (oPC, ALIGNMENT_EVIL, 7);
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// check for correct kill task target and complete
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if(sTagSelf == sTagTarget && nKillFlag == 1)
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{
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SetLocalInt(oPC, "KILL_TASK_FLAG", 2);
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AddJournalQuestEntry("kt_journal_01", 99, oPC);
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}
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}
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void ClearSlot(int iSlotID)
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{
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object oItem = GetItemInSlot(iSlotID);
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if(GetIsObjectValid(oItem))
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{
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if(!GetDroppableFlag(oItem))
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DestroyObject(oItem);
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}
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}
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