Added PnP Dire Rat.
Added PnP Dire Rat.
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32
nwn_dark_sun/ds_o2_zombie.nss
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32
nwn_dark_sun/ds_o2_zombie.nss
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@@ -0,0 +1,32 @@
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void ActionCreate(string sCreature, location lLoc);
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void main()
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{
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if (GetLocalInt(OBJECT_SELF, "Timer") >= 180)
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{
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object oCreature = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC);
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if (GetIsObjectValid(oCreature) == TRUE && GetDistanceToObject(oCreature) < 10.0)
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{
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effect eMind = EffectVisualEffect(VFX_FNF_SUMMON_UNDEAD);
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string sCreature = "ZOMBIE002";
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// * 10% chance of a Ghoul instead
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if (Random(100) > 90)
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{
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sCreature = "GHOUL001";
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}
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location lLoc = GetLocation(OBJECT_SELF);
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DelayCommand(0.3, ActionCreate(sCreature, lLoc));
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eMind, lLoc);
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SetLocalInt(OBJECT_SELF, "Timer", 0);
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}
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}
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else
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{
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SetLocalInt(OBJECT_SELF, "Timer", GetLocalInt(OBJECT_SELF, "Timer") + 6);
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}
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}
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void ActionCreate(string sCreature, location lLoc)
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{
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CreateObject(OBJECT_TYPE_CREATURE, sCreature, lLoc);
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}
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