Added PnP Dire Rat.
Added PnP Dire Rat.
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32
nwn_dark_sun/npc_statue.nss
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32
nwn_dark_sun/npc_statue.nss
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//:: Name: NPC Statues
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//:: FileName: npc_statue
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// Used to make a sort of "living statue" prop to
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// add a bit of eerie ambience to an area.
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// 1. Create a custom NPC
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// 2. Place whatever you wish in its inventory--
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// torches/light items recommended
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// 3. Remove all scripts from NPC
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// 4. Place this script in OnSpawn
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// 5. Place NPC in area
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//
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// Created By: Todmaerin
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// Created On: 6/23/02
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void main()
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{
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// Target NPC
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object oTarget = OBJECT_SELF;
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// Don't want this wearing off now, do we?
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int nDurationType = DURATION_TYPE_PERMANENT;
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// Declare effect1, the paralyze.
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effect eEffect1 = EffectParalyze();
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// Declare effect2, the stoneskin visual
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effect eEffect2 = EffectVisualEffect (VFX_DUR_PROT_STONESKIN);
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// now apply it, and keep it.
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ApplyEffectToObject (nDurationType, eEffect1, oTarget);
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ApplyEffectToObject (nDurationType, eEffect2, oTarget);
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SetPlotFlag(oTarget, TRUE);
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}
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