Added PnP Dire Rat.
Added PnP Dire Rat.
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40
nwn_dark_sun/plagueaura2.nss
Normal file
40
nwn_dark_sun/plagueaura2.nss
Normal file
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#include "NW_I0_SPELLS"
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void DoStrDamage(object oTarget)
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{
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effect eStr = EffectAbilityDecrease(ABILITY_STRENGTH,d6());
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,eStr,oTarget);
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}
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void main()
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{
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//Declare major variables
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object oCaster = GetAreaOfEffectCreator();
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effect eNaus = EffectDazed();
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effect eVis2 = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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eNaus = EffectLinkEffects(eNaus,eVis2);
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eNaus = EffectLinkEffects(eNaus,eDur);
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effect eVis = EffectVisualEffect(VFX_IMP_DAZED_S);
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object oTarget = GetFirstInPersistentObject();
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while(GetIsObjectValid(oTarget))
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{
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if(GetIsEnemy(oTarget, oCaster))
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{
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int nRace = GetRacialType(oTarget);
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if (( nRace == RACIAL_TYPE_CONSTRUCT ) || ( nRace == RACIAL_TYPE_ELEMENTAL )
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|| ( nRace == RACIAL_TYPE_UNDEAD ))
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break;
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if (!MySavingThrow(SAVING_THROW_FORT, oTarget, 15, SAVING_THROW_TYPE_NONE,oCaster))
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{
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eNaus,oTarget,RoundsToSeconds(1));
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DelayCommand(0.1,DoStrDamage(oTarget));
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ApplyEffectToObject(DURATION_TYPE_INSTANT,eVis,oTarget);
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}
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}
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oTarget = GetNextInPersistentObject();
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}
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}
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